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INDIA ESPORTS MARKET SIZE AND SHARE ANALYSIS - GROWTH TRENDS AND FORECASTS (2025 - 2032)

India Esports Market, By Revenue Type (Sponsorship & Advertising, Tournament Winnings, Streaming & Content Creation, and Merchandise & Ticket Sales)

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The India esports market is estimated to be valued at USD 203.6 Mn in 2025 and is expected to reach USD 640.9 Mn by 2032, exhibiting a compound annual growth rate (CAGR) of 17.8% from 2025 to 2032. India esports market represents one of the fastest-growing segments within the country's entertainment and gaming ecosystem, driven by a confluence of technological advancement, demographic shifts, and evolving consumer preferences.

The market encompasses competitive video gaming across multiple genres including first-person shooters, battle royale games, multiplayer online battle arenas, and strategy games, supported by a robust infrastructure of tournaments, leagues, streaming platforms, and professional teams. India's massive youth population, with over 65% of citizens under 35 years of age, coupled with increasing smartphone penetration exceeding 750 million users and affordable high-speed internet connectivity, has created an unprecedented foundation for esports adoption.

The market structure includes various stakeholders ranging from game publishers and tournament organizers to professional players, content creators, sponsors, and media companies, all contributing to a comprehensive ecosystem that bridges traditional sports entertainment with digital innovation. Government initiatives promoting digital infrastructure, alongside growing corporate sponsorship investments and international recognition of esports as a legitimate competitive discipline, have further accelerated market maturation.

Market Dynamics

The India esports market is propelled by several compelling drivers that create a robust growth trajectory, primarily anchored by the demographic dividend of a young, tech-savvy population that demonstrates high engagement with digital entertainment platforms and competitive gaming formats. Increasing disposable income among millennials and Gen-Z consumers, coupled with the widespread adoption of affordable smartphones and the proliferation of high-speed internet infrastructure through 4G and emerging 5G networks, has democratized access to competitive gaming experiences across urban and semi-urban markets.

However, the market faces significant restraints including limited awareness and acceptance of esports as a legitimate career option among parents and traditional communities, inadequate physical infrastructure for large-scale tournaments and training facilities, and regulatory uncertainties surrounding online gaming policies that create operational challenges for organizers and investors. Additionally, the market contends with intense competition from traditional entertainment options, inconsistent internet connectivity in tier-2 and tier-3 cities, and the challenge of monetizing the large but price-sensitive Indian consumer base.

Nevertheless, substantial opportunities emerge through government initiatives promoting digital skills and entrepreneurship, the potential integration of esports in educational curricula, expanding corporate partnerships seeking to engage younger demographics, the development of indigenous gaming content tailored to Indian preferences, and the possibility of hosting major international tournaments that could position India as a global esports hub while attracting foreign investment and expertise.

Key Features of the Study

  • This report provides in-depth analysis of the India esports market, and provides market size (USD Million) and compound annual growth rate (CAGR%) for the forecast period (2025–2032), considering 2024 as the base year
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, market trends, regional outlook, and competitive strategies adopted by key players
  • It profiles key players in the India esports market based on the following parameters – company highlights, products portfolio, key highlights, financial performance, and strategies
  • Key companies covered as a part of this study include NODWIN Gaming, FanClash, Nazara Technologies, JetSynthesys, Skyesports, Global Esports, S8UL, GodLike Esports, Velocity Gaming, Team XO, Team Insane Esports, Revenant Esports, True Rippers Esports, Tactical Esports, and Orangutan Esports
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics
  • The India esports market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the India esports market

Market Segmentation

  • Revenue Type Insights (Revenue, USD Mn, 2020 - 2032)
    • Sponsorship & Advertising
    • Tournament Winnings
    • Streaming & Content Creation
    • Merchandise & Ticket Sales
  • Key Players Insights
    • NODWIN Gaming
    • FanClash
    • Nazara Technologies
    • JetSynthesys
    • Skyesports
    • Global Esports
    • S8UL
    • GodLike Esports
    • Velocity Gaming
    • Team XO
    • Team Insane Esports
    • Revenant Esports
    • True Rippers Esports
    • Tactical Esports
    • Orangutan Esports

Table of Contents

  1. Research Objectives and Assumptions
    • Research Objectives
    • Assumptions
    • Abbreviations
  2. Market Purview
    • Report Description
      • Market Definition and Scope
    • Executive Summary
      • India Esports Market, By Revenue Type
  3. Market Dynamics, Regulations, and Trends Analysis
    • Market Dynamics
    • Impact Analysis
    • Key Highlights
    • Regulatory Scenario
    • Product Launches/Approvals
    • PEST Analysis
    • PORTER’s Analysis
    • Market Opportunities
    • Regulatory Scenario
    • Key Developments
    • Industry Trends
  4. India Esports Market, By Revenue Type, 2020-2032, (USD Mn)
    • Introduction
      • Market Share Analysis, 2025 and 2032 (%)
      • Y-o-Y Growth Analysis, 2021 - 2032
      • Segment Trends
    • Sponsorship & Advertising
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Mn)
    • Tournament Winnings
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Mn)
    • Streaming & Content Creation
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Mn)
    • Merchandise & Ticket Sales
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Mn)
  5. Competitive Landscape
    • NODWIN Gaming
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • FanClash
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • Nazara Technologies
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • JetSynthesys
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • Skyesports
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • Global Esports
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • S8UL
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • GodLike Esports
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • Velocity Gaming
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • Team XO
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • Team Insane Esports
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • Revenant Esports
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • True Rippers Esports
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • Tactical Esports
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • Orangutan Esports
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
  6. Analyst Recommendations
    • Wheel of Fortune
    • Analyst View
    • Coherent Opportunity Map
  7. References and Research Methodology
    • References
    • Research Methodology
    • About us

*Browse 32 market data tables and 28 figures on 'Esports Market' – India forecast to 2032

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