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GAMING ACCESSORIES MARKET SIZE AND SHARE ANALYSIS - GROWTH TRENDS AND FORECASTS (2025-2032)

Gaming Accessories Market, By Platform (PC Gaming, Gaming Consoles, and Mobile), By Product (Controllers, Audio Equipment, Gaming Chairs, Keyboard and Mouse, and Others), By Connectivity (Wired and Wireless), By Distribution Channel (Specialty Stores, Departmental Stores, Online, and Others), By Geography (North America, Latin America, Europe, Asia Pacific, Middle East & Africa)

  • Published In : Dec 2025
  • Code : CMI9017
  • Pages :135
  • Formats :
      Excel and PDF
  • Industry : Semiconductors
    • 역사적 범위: 2020 - 2024
    • 예측 기간: 2025 - 2032
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The global gaming accessories market is estimated to be valued at USD 7.12 Bn in 2025 and is expected to reach USD 11.45 Bn by 2032, exhibiting a compound annual growth rate (CAGR) of 6.0% from 2025 to 2032. The global gaming accessories market represents a dynamic and rapidly evolving sector within the broader consumer electronics industry, driven by the exponential growth of gaming culture worldwide. Gaming accessories encompass a comprehensive range of peripheral devices designed to enhance the gaming experience, including specialized keyboards, high-performance mice, gaming headsets, controllers, mousepads, gaming chairs, and immersive virtual reality equipment. This market segment has witnessed unprecedented expansion due to the proliferation of esports, the rise of professional gaming, and increasing consumer demand for premium gaming hardware that provides competitive advantages and enhanced user experiences.

Market Dynamics

The global gaming accessories market is propelled by several key drivers that collectively fuel its robust growth trajectory. The primary catalyst is the explosive growth of the global gaming industry, which has reached mainstream acceptance and continues expanding across demographics, age groups, and geographical regions. The rapid proliferation of esports tournaments, professional gaming leagues, and streaming platforms has created a culture where high-performance gaming accessories are essential for competitive advantage, driving demand for premium peripherals among both professional gamers and enthusiasts. Technological advancements in wireless connectivity, battery life, sensor precision, and customization software have significantly enhanced the functionality and appeal of gaming accessories. Moreover, the increasing popularity of PC gaming and the growing trend of gaming setup personalization through RGB lighting and aesthetic designs further accelerate market growth. However, the market faces certain restraints including intense price competition among manufacturers, which pressures profit margins and can compromise product quality, while the high cost of premium gaming accessories may limit adoption among price-sensitive consumer segments, particularly in emerging markets where disposable income levels are lower. Additionally, rapid technological obsolescence creates challenges for both manufacturers and consumers, as frequent product upgrades can lead to inventory management issues and consumer hesitancy to invest in expensive peripherals. Despite these challenges, significant opportunities emerge from the expanding mobile gaming segment, which requires specialized accessories for enhanced gameplay experiences, the growing female gaming demographic that demands products with different design aesthetics and ergonomic considerations, and the increasing integration of artificial intelligence and machine learning technologies in gaming accessories that enable personalized performance optimization and adaptive functionality.

Key Features of the Study

  • This report provides in-depth analysis of the global gaming accessories market, and provides market size (USD Bn) and compound annual growth rate (CAGR%) for the forecast period (2025–2032), considering 2024 as the base year
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, market trends, regional outlook, and competitive strategies adopted by key players
  • It profiles key players in the global gaming accessories market based on the following parameters – company highlights, products portfolio, key highlights, financial performance, and strategies
  • Key companies covered as a part of this study include Razer Inc, SteelSeries, Logitech G, Thrustmaster, Corsair, HyperX, Turtle Beach, Xbox, Micro-Star INT'L CO., LTD, ASUS, Sennheiser, Redragon, Anker, Mad Catz, and Roccat
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics
  • The global gaming accessories market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global gaming accessories market

Market Segmentation

  • Platform Insights (Revenue, USD Bn, 2020 - 2032)
    • PC Gaming
    • Gaming Consoles
    • Mobile
  • Product Insights (Revenue, USD Bn, 2020 - 2032)
    • Controllers
    • Audio Equipment
    • Gaming Chairs
    • Keyboard and Mouse
    • Others
  • Connectivity Insights (Revenue, USD Bn, 2020 - 2032)
    • Wired
    • Wireless
  • Distribution Channel Insights (Revenue, USD Bn, 2020 - 2032)
    • Specialty Stores
    • Departmental Stores
    • Online
    • Others
  • Regional Insights (Revenue, USD Bn, 2020 - 2032)
    • North America
      • U.S.
      • Canada
    • Latin America
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
    • Europe
      • Germany
      • U.K.
      • Spain
      • France
      • Italy
      • Russia
      • Rest of Europe
    • Asia Pacific
      • China
      • India
      • Japan
      • Australia
      • South Korea
      • ASEAN
      • Rest of Asia Pacific
    • Middle East
      • GCC Countries
      • Israel
      • Rest of Middle East
    • Africa
      • South Africa
      • North Africa
      • Central Africa
  • Key Players Insights
    • Razer Inc
    • SteelSeries
    • Logitech G
    • Thrustmaster
    • Corsair
    • HyperX
    • Turtle Beach
    • Xbox
    • Micro-Star INT'L CO., LTD
    • ASUS
    • Sennheiser
    • Redragon
    • Anker
    • Mad Catz
    • Roccat

Table of Contents

  1. Research Objectives and Assumptions
    • Research Objectives
    • Assumptions
    • Abbreviations
  2. Market Purview
    • Report Description
      • Market Definition and Scope
    • Executive Summary
      • Global Gaming Accessories Market, By Platform
      • Global Gaming Accessories Market, By Product
      • Global Gaming Accessories Market, By Connectivity
      • Global Gaming Accessories Market, By Distribution Channel
      • Global Gaming Accessories Market, By Region
  3. Market Dynamics, Regulations, and Trends Analysis
    • Market Dynamics
    • Driver
    • Restraint
    • Opportunity
    • Impact Analysis
    • Key Developments
    • Regulatory Scenario
    • Product Launches/Approvals
    • PEST Analysis
    • PORTER’s Analysis
    • Merger and Acquisition Scenario
    • Industry Trends
  4. Global Gaming Accessories Market, By Platform, 2020-2032, (USD Bn)
    • Introduction
      • Market Share Analysis, 2025 and 2032 (%)
      • Y-o-Y Growth Analysis, 2021- 2032
      • Segment Trends
    • PC Gaming
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
    • Gaming Consoles
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
    • Mobile
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  5. Global Gaming Accessories Market, By Product, 2020-2032, (USD Bn)
    • Introduction
      • Market Share Analysis, 2025 and 2032 (%)
      • Y-o-Y Growth Analysis, 2021 - 2032
      • Segment Trends
    • Controllers
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
    • Audio Equipment
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
    • Gaming Chairs
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
    • Keyboard and Mouse
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
    • Others
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  6. Global Gaming Accessories Market, By Connectivity, 2020-2032, (USD Bn)
    • Introduction
      • Market Share Analysis, 2025 and 2032 (%)
      • Y-o-Y Growth Analysis, 2021 - 2032
      • Segment Trends
    • Wired
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
    • Wireless
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  7. Global Gaming Accessories Market, By Distribution Channel, 2020-2032, (USD Bn)
    • Introduction
      • Market Share Analysis, 2025 and 2032 (%)
      • Y-o-Y Growth Analysis, 2021 - 2032
      • Segment Trends
    • Specialty Stores
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
    • Departmental Stores
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
    • Online
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
    • Others
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  8. Global Gaming Accessories Market, By Region, 2020 - 2032, Value (USD Bn)
    • Introduction
      • Market Share (%) Analysis, 2025, 2028 & 2032, Value (USD Bn)
      • Market Y-o-Y Growth Analysis (%), 2021 - 2032, Value (USD Bn)
      • Regional Trends
    • North America
      • Introduction
      • Market Size and Forecast, By Platform, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Product, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Connectivity, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
        • U.S.
        • Canada
    • Latin America
      • Introduction
      • Market Size and Forecast, By Platform, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Product, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Connectivity, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
        • Brazil
        • Argentina
        • Mexico
        • Rest of Latin America
    • Europe
      • Introduction
      • Market Size and Forecast, By Platform, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Product, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Connectivity, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
        • Germany
        • U.K.
        • Spain
        • France
        • Italy
        • Russia
        • Rest of Europe
    • Asia Pacific
      • Introduction
      • Market Size and Forecast, By Platform, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Product, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Connectivity, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
        • China
        • India
        • Japan
        • Australia
        • South Korea
        • ASEAN
        • Rest of Asia Pacific
    • Middle East
      • Introduction
      • Market Size and Forecast, By Platform, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Product, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Connectivity, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
        • GCC Countries
        • Israel
        • Rest of Middle East
    • Africa
      • Introduction
      • Market Size and Forecast, By Platform, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Product, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Connectivity, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
      • Market Size and Forecast, By Country/Region, 2020 - 2032, Value (USD Bn)
        • South Africa
        • North Africa
        • Central Africa
  9. Competitive Landscape
    • Razer Inc
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • SteelSeries
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • Logitech G
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • Thrustmaster
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • Corsair
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
    • Strategies
      • HyperX
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • Turtle Beach
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • Xbox
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • Micro-Star INT'L CO., LTD
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • ASUS
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • Sennheiser
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • Redragon
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • Anker
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • Mad Catz
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • Roccat
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
  10. Analyst Recommendations
    • Wheel of Fortune
    • Analyst View
    • Coherent Opportunity Map
  11. References and Research Methodology
    • References
    • Research Methodology
    • About us

*Browse 32 market data tables and 28 figures on 'Gaming Accessories Market' - Global forecast to 2032

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