3d audio market
3D Audio Market Report, by Component Type (Hardware (Loudspeakers, Headphones, Microphones/Mic, Sound Bars, and Others), Software, and Services), by End-use (Personal/In-house (Mobile Devices, Home Theater, and Gaming) and Commercial (Automobile, Cinema, Music, Gaming, VR Concerts, and Others)), and by Region (North America, Europe, Asia Pacific, Latin America, The Middle East, and Africa) - Size, Share, Trends, and Forecast to 2026
- Oct 2018
- CMI2221
- 165 Pages
- Excel & Pdf
- Information and Communication Technology
Global 3D Audio Market - Insights
3D audio is often used in games or other interactive applications such as cinema and it helps to create a more realistic environment. The 3D audio technology was developed to mimic the real life audio through which the user can differentiate the distance of the sound coming from any direction. When compared to surround audio, 3D audio is a more complex and immersive audio system. It is used to create a more vivid projection of the surrounding environment for the listener.
Global 3D audio market is expected to witness significant growth during the forecast period (2018–2026). The market growth is attributed to continuous advancements in audio technology across various applications in different end-use industries such as cinema, gaming, and VR concerts. Some of the characteristics of 3D audio include volume & attenuation (to give the listener an idea of the distance), panning & direction (to give the listener an idea of direction), and reverberation & acoustics, an idea of the surrounding environment. The 3D audio system manufacturers are continuously trying to make advancements in their products such as 3D sound one module along with the motion tracker in order to give a better quality sound to its customers.
Figure 1. Global 3D Audio Market Share (%), by Region, 2017 & 2026
Source: Coherent Market Insights, 2017-18
Continuous advancements in audio technology is expected drive growth of the market
Advancements in audio technology such as shift from 2D audio to 3D audio is expected to aid in growth of the market. For instance, audio technology was in two dimension earlier i.e. direction above & below and front & rear equally; however, now 3-dimensional audio gives identical differences of distance (from what distance the sound is coming) and difference in direction such as the above/below/front/rear/left/right, which is a new technology for the users. This is being adopted globally for a real sound experience in different applications such as gaming, cinema, VR concerts, and automobile industry.
Two advancements in audio technology in terms of hardware include noise-cancellation and wireless connectivity in professional and consumer headphones and earphones. These technologies have evolved the way people listen to music or use audio devices to communicate.
Figure 2. Global 3D Audio Market Share (%), By Component Type, 2017 & 2026
Source: Coherent Market Insights, 2017-18
Continuous development in the music industry is expected to drive growth of the market
The music industry is continuously evolving with time and there is high availability of instruments and hardware according to the requirement of the user. Increasing demand for audio hardware devices such as headphones and loudspeakers for commercial and personal use is projected to drive the market growth during the forecast period.
Increasing application of 3D audio in gaming industry is driving the market growth
3D audio is largely used in the gaming industry. The gaming and audio software developers are continuously trying to modify the audio effect, which is required in a game, for a more realistic user experience. Half-life that was released on November 8, 1998 & created by Valve Corporation was one of the first games in the gaming industry that supported 4 channel 3D audio. Game developers are now trying to integrate augmented or virtual reality along with 3D audio in gaming to provide realistic experience for the users.
Some of the key players operating in the global 3D audio market include 3D Sound Labs, Auro Technologies Inc., Comhear Inc., Core Sound LLC (TeraMic), DearVR, Dolby Labs, DTS Inc. (Xperi Corporation), Dysonics, Fraunhofer, Hooke Audio, ISONO Sound, OSSIC, Sennheiser Electronic GmbH & Co., VisiSonics Corporation (Realspace 3D), and Waves Audio Ltd.
Table of Contents
- Research Objective and Assumption
- Research Objectives
- Assumptions
- Abbreviations
- Market Purview
- Report Description
- Market Definition and Scope
- Executive Summary
- Market Snippet, By Component Type
- Market Snippet, By End-use
- Market Snippet, By Region
- Coherent Opportunity Map (COM)
- Market Dynamics, Regulations, and Trends Analysis
- Market Dynamics
- Drivers
- Restraints
- Market Opportunities
- Regulatory Scenario
- Industry Trend
- Mergers and Acquisitions
- New system Launches/Approvals
- Value Chain Analysis
- Porter’s Analysis
- PEST Analysis
- Global 3D Audio Market, By Component Type, 2018-2026 (US$ Million)
- Introduction
- Market Share Analysis, 2017 and 2026 (%)
- Segment Trends
- Hardware
- Introduction
- Market Size and Forecast, 2018–2026, (US$ Million)
- Loudspeakers
- Headphones
- Microphones/Mic
- Sound Bars
- Others
- Software
- Introduction
- Market Size and Forecast, 2018–2026, (US$ Million)
- Services
- Introduction
- Market Size and Forecast, 2018–2026, (US$ Million)
- Global 3D Audio Market, By End-use, 2018-2026 (US$ Million)
- Introduction
- Market Share Analysis, 2017 and 2026 (%)
- Segment Trends
- Personal/In-house
- Introduction
- Market Size and Forecast, 2018–2026, (US$ Million)
- Mobile Devices
- Home Theater
- Gaming
- Commercial
- Introduction
- Market Size and Forecast, 2018–2026, (US$ Million)
- Automobile
- Cinema
- Music
- Gaming
- VR Concerts
- Others
- Global 3D Audio Market, By Region, 2018-2026 (US$ Million)
- Introduction
- Market Share Analysis, By Region, 2017 and 2026 (%)
- North America
- Regional Trends
- Market Size and Forecast, By Component Type, 2018–2026 (US$ Million)
- Market Size and Forecast, By End-use, 2018–2026 (US$ Million)
- Market Share Analysis, By Country, 2017–2026 (%)
- U.S.
- Canada
- Europe
- Regional Trends
- Market Size and Forecast, By Component Type, 2018–2026 (US$ Million)
- Market Size and Forecast, By End-use, 2018–2026 (US$ Million)
- Market Share Analysis, By Country, 2017 and 2026 (%)
- U.K.
- Germany
- Italy
- France
- Russia
- Rest of Europe
- Asia Pacific
- Regional Trends
- Market Size and Forecast, By Component Type, 2018–2026 (US$ Million)
- Market Size and Forecast, By End-use, 2018–2026 (US$ Million)
- Market Share Analysis, By Country, 2017 and 2026 (%)
- China
- India
- Japan
- ASEAN
- Australia
- South Korea
- Rest of Asia Pacific
- Latin America
- Regional Trends
- Market Size and Forecast, By Component Type, 2018–2026 (US$ Million)
- Market Size and Forecast, By End-use, 2018–2026 (US$ Million)
- Market Share Analysis, By Country, 2017 and 2026 (%)
- Brazil
- Argentina
- Mexico
- Rest of Latin America
- The Middle East
- Regional Trends
- Market Size and Forecast, By Component Type, 2018–2026 (US$ Million)
- Market Size and Forecast, By End-use, 2018–2026 (US$ Million)
- Market Share Analysis, By Country, 2017 and 2026 (%)
- Israel
- GCC Countries
- Rest of the Middle East
- Africa
- Regional Trends
- Market Size and Forecast, By Component Type, 2018–2026 (US$ Million)
- Market Size and Forecast, By End-use, 2018–2026 (US$ Million)
- Market Share Analysis, By Country, 2017 and 2026
- Northern Africa
- Central Africa
- South Africa
- Competitive Landscape
- Company Profiles
- 3D Sound Labs
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- Auro Technologies Inc.
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- Comhear Inc.
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- Core Sound, LLC (TeraMic)
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- DearVR
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- Dolby Labs
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- DTS Inc. (Xperi Corporation)
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- Dysonics
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- Fraunhofer
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- Hooke Audio
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- ISONO Sound
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- OSSIC
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- Sennheiser Electronic GmbH & Co.
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- VisiSonics Corporation (Realspace 3D)
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- Waves Audio Ltd.
- Company Overview
- Product Portfolio
- Financial Performance
- Key Strategies
- Recent Developments/Updates
- Analyst Views
- Section
- References
- Research Methodology
- About us and Sales Contact
*Browse 60 market data tables and 40 figures on "3D Audio Market - Global forecast to 2026”.