Gaming chair market

Gaming Chair Market, By Chair Type (Table Gaming, Chair Hybrid, Gaming Chair, Platform Gaming Chair, Other Chair Types), By Distribution (Online, Offline), By End User (Residential, Commercial), By Geography (North America, Latin America, Europe, Asia Pacific, Middle East, Africa) - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2030

  • Aug 2022
  • CMI5134
  • 160 Pages
  • Excel & Pdf
  • Consumer Goods

A gaming chair has many benefits compared to a regular seat. Unlike normal chairs, which experience high-speed travel and extreme gravitational forces, a gaming chair is designed to be comfortable for the entire body, including the legs. Moreover, many models come with side bolsters to support the back and posture. They are also designed to be durable, with a 350-pound capacity and high-quality materials. One of the biggest benefits of gaming chairs is their ability to be fully customizable. Even the budget models come with excellent adjustment controls. However, unlike office chairs, gaming chairs tend to have a raised lip on the seat edge. A flat cushion is more ergonomic. Besides, a gaming chair can be a stylish and comfortable option.

Market Statistics:

The global gaming chair market was valued at US$ 1126.36 Mn in 2021 and is forecast to reach a value of US$ 2034 Mn by 2030 at a CAGR of 7.80% between 2022 and 2030.

Asia Pacific held dominant position in the global gaming chair market in 2021, accounting for 51.00% share in terms of volume, followed by North America and Europe, respectively.

Figure 1. Global Gaming Chair Market Value Share (%), By Region, 2021

Recent Developments:

  1. In December 2020, SCUF Gaming, a subsidiary of Corsair Gaming Inc., launched the new SCUF H1 customizable wired gaming headset. Based on the design and technology of the award-winning Corsair VIRTUOSO headset, the H1 is customizable and tailored for competitive gamers who prefer the zero-latency provided by a wired headset.
  2. In November 2020, DXRacer launched Master Chair. The engineering behind this chair is to allow users to switch out accessories and parts without compromising on comfort, giving more options for preference. There are additional modular parts, such as a cup holder, laptop desk, and leg rest.

Gaming Chair Market Report Coverage

Report Coverage Details
Base Year: 2021 Market Size in 2021: US$ 1126.35 Mn
Historical Data for: 2017 to 2020 Forecast Period: 2022 to 2030
Forecast Period 2020 to 2027 CAGR: 7.80% 2030 Value Projection: US$ 2034 Mn
Geographies covered:
  • North America: U.S. and Canada
  • Latin America: Brazil, Argentina, Mexico, and Rest of Latin America
  • Europe: Germany, U.K., Spain, France, Italy, Russia, and Rest of Europe
  • Asia Pacific: China, India, Japan, Australia, South Korea, ASEAN, and Rest of Asia Pacific
  • Middle East: GCC Countries, Israel, and Rest of Middle East
  • Africa: South Africa, North Africa, and Central Africa
Segments covered:
  • By Chair Type: Table Gaming, Chair Hybrid, Gaming Chair, Platform Gaming Chair, Other Chair Types
  • By Distribution: Online, Offline
  • By End User: Residential, Commercial
Companies covered:

Ace Casual Furniture, Arozzi Europe AB, Corsair Gaming Inc., Dxracer USA LLC, GT Omega Racing Ltd, Akracing America Inc., Secretlab, Vertagear Inc., Noblechairs, Edge Products, Maxnomic, Anda Seat, GTracinG, and Homall

Growth Drivers:
  • Growing popularity of PC games and gaming consoles
  • Increasing disposable income
Restraints & Challenges:
  • Emerging mobile gaming

Market Drivers:

Growing popularity of AR/VR gaming and e-sports is driving the growth of the gaming chair market. According to the Coherent Market Insights analysis, the global eSports audience was expected to reach 380 million in 2018, made up of 165 million dedicated eSports fans and 215 million occasional viewers.

Increasing disposable income of consumers is another key factor augmenting market growth. Due to the rise in household sector, along with growing disposable income, several middle- and high-income consumers are purchasing household goods, which is projected to boost the market. Moreover, rising disposable income of the entire population is supporting the development of the global gaming chair market, as people are shifting from standard furniture to luxury furniture.

Residential end use segment held dominant position in the global gaming chair market in 2021, accounting for 77.00% share in terms of volume, followed by commercial end user segment.

Figure 2. Global Gaming Chair Market Value Share (%), By End User, 2021

Market Restraints:

Increasing demand for mobile games is acting as a threat for the market of gaming chair. According to Coherent Market Insights analysis, the mobile gaming industry is expected to top USD 100 billion by 2021, achieving a decade of double-digit growth. It generated more than 50% of the global games market, in 2018.

High cost of the gaming chair is expected to restrict the market growth over the forecast period.

Market Opportunities:

Growing number of cafes across developing countries is projected to offer significant growth opportunities for the market players over the forecast period. Moreover, advancement in the entertainment sector coupled with the growing number of professional gamers are other major factor fostering market growth.

Currently, major key players are introducing innovative variants with additional accessories such as retractable footrests, speakers, built-in massage units, and red, green, and blue (RGB) lighting systems, in a wide range of colours and designs retractable footrests. This is again expected to provide significant market growth opportunities over the forecast period.

Market Trends/Key Takeaways:

Video gaming is gaining popularity and with the expanding video gaming industry, the market of gaming chair is projected to witness strong growth in the near future. Owing to the comfortable sitting position offered by the gaming chairs along with other benefits, such as extended back and neck support with the high padded back rest, height adjustable armrests, tilt, and steady support offered by the base are some of the factors that are helping the gaming chairs to attract more customers and record year-on-year growth in revenues.

Advent of chair with premium features, such as 4D armrest, gel cold foam, detachable footrests, carbon-look coverings, and 135-degree-adjustable backrest, are projected to become the common features in the future product lines provided by the gaming chair brands, with the increasing number of customers who are looking for all or a few of such value-added features in chairs.

Competitive Landscape:

  1. Ace Casual Furniture
  2. Arozzi Europe AB
  3. Corsair Gaming Inc.
  4. Dxracer USA LLC
  5. GT Omega Racing Ltd
  6. Akracing America Inc.
  7. Secretlab
  8. Vertagear Inc.
  9. Noblechairs
  10. Edge Products
  11. Maxnomic
  12. Anda Seat
  13. GTracinG
  14. Homall

Table of Contents

  1. Research Objectives and Assumptions
    • Research Objectives
    • Assumptions
    • Abbreviations
  2. Market Purview
    • Report Description
      • Market Definition and Scope
    • Executive Summary
      • Market Snapshot, By Chair Type
      • Market Snapshot, By Distribution
      • Market Snapshot, By End User
      • Market Snapshot, By Region
    • Coherent Opportunity Map (COM)
  3. Market Dynamics, Regulations, and Trends Analysis
    • Market Dynamics
      • Growing popularity of eSports and AR/VR gaming
      • Increasing penetration of mobile gaming
      • Availability of chair with head cushion and lumbar support
    • Impact Analysis
    • Key Highlights
    • Regulatory Scenario
    • Product launch/Approvals
    • PEST Analysis
    • PORTER’s Analysis
    • Merger and Acquisition Scenario
  4. Global Gaming Chair Market– Impact of Coronavirus (COVID-19) Pandemic
    • COVID-19 Epidemiology
    • Supply Side and Demand Side Analysis
    • Economic Impact
  5. Global Gaming Chair Market, By Chair Type, 2017-2030, (US$ Mn)
    • Introduction
      • Market Share Analysis, 2022 and 2030 (%)
      • Y-o-Y Growth Analysis, 2017 – 2030
      • Segment Trends
    • Table Gaming
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017-2030,(US$ Mn)
    • Chair Hybrid
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017-2030,(US$ Mn)
    • Gaming Chair
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017-2030,(US$ Mn)
    • Platform Gaming Chair
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017-2030,(US$ Mn)
    • Other Chair Types
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017-2030,(US$ Mn)
  6. Global Gaming Chair Market, By Distribution, 2017-2030, (US$ Mn)
    • Introduction
      • Market Share Analysis, 2022 and 2030 (%)
      • Y-o-Y Growth Analysis, 2017 – 2030
      • Segment Trends
    • Online
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017-2030,(US$ Million)
    • Offline
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017-2030,(US$ Million)
  7. Global Gaming Chair Market, By End User, 2017-2030, (US$ Mn)
    • Introduction
      • Market Share Analysis, 2022 and 2030 (%)
      • Y-o-Y Growth Analysis, 2017 – 2030
      • Segment Trends
    • Residential
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017-2030,(US$ Million)
    • Commercial
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017-2030,(US$ Million
  8. Global Gaming Chair Market, By Region, 2017-2030, (US$ Mn)
    • Introduction
      • Market Share Analysis, By Country, 2022 and 2030 (%)
      • Y-o-Y Growth Analysis, For Country 2017–2030
      • Country Trends
    • North America
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, By Product Type, 2017-2030,(US$ Mn)
      • Market Size and Forecast, and Y-o-Y Growth, By End User, 2017-2030,(US$ Mn)
    • Europe
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, By Product Type, 2017-2030,(US$ Mn)
      • Market Size and Forecast, and Y-o-Y Growth, By End User, 2017-2030,(US$ Mn)
    • Asia Pacific
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, By Product Type, 2017-2030,(US$ Mn)
      • Market Size and Forecast, and Y-o-Y Growth, By End User, 2017-2030,(US$ Mn)
    • Latin America
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, By Product Type, 2017-2030,(US$ Mn)
      • Market Size and Forecast, and Y-o-Y Growth, By End User, 2017-2030,(US$ Mn)
    • Middle East & Africa
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, By Product Type, 2017-2030,(US$ Mn)
      • Market Size and Forecast, and Y-o-Y Growth, By End User, 2017-2030,(US$ Mn)
    • Rest of World
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, By Product Type, 2017-2030,(US$ Mn)
      • Market Size and Forecast, and Y-o-Y Growth, By End User, 2017-2030,(US$ Mn)
  9. Competitive Landscape
    • Ace Casual Furniture
      • Company Highlights
      • Product Portfolio
      • Key Developments
      • Financial Performance
      • Strategies
    • Arozzi Europe AB
      • Company Highlights
      • Product Portfolio
      • Key Highlights
      • Financial Performance
      • Strategies
    • Corsair Gaming Inc.
      • Company Highlights
      • Product Portfolio
      • Key Highlights
      • Financial Performance
      • Strategies
    • Dxracer USA LLC
      • Company Highlights
      • Product Portfolio
      • Key Highlights
      • Financial Performance
      • Strategies
    • GT Omega Racing Ltd
      • Company Highlights
      • Product Portfolio
      • Key Highlights
      • Financial Performance
      • Strategies
    • Akracing America Inc.
      • Company Highlights
      • Product Portfolio
      • Key Highlights
      • Financial Performance
      • Strategies
    • Secretlab
      • Company Highlights
      • Product Portfolio
      • Key Highlights
      • Financial Performance
      • Strategies
    • Vertagear Inc.
      • Company Highlights
      • Product Portfolio
      • Key Highlights
      • Financial Performance
      • Strategies
    • Noblechairs
      • Company Highlights
      • Product Portfolio
      • Key Highlights
      • Financial Performance
      • Strategies
    • Edge Products
      • Company Highlights
      • Product Portfolio
      • Key Highlights
      • Financial Performance
      • Strategies
    • Analyst Views
  10. Section
    • Research Methodology
    • About us

*Browse 24 market data tables and 28 figures on "Global Gaming Chair Market” - Global forecast to 2030

Detailed Segmentation:

  • Global Gaming Chair Market, By Chair Type:
    • Table Gaming
    • Chair Hybrid
    • Gaming Chair
    • Platform Gaming Chair
    • Other Chair Types
  • Global Gaming Chair Market, By Distribution:
    • Online
    • Offline
  • Global Gaming Chair Market, By End User:
    • Residential
    • Commercial
  • Global Gaming Chair Market, By Region:
    • North America
    • Europe
    • Asia-Pacific
    • Latin America
    • Middle East & Africa
- Frequently Asked Questions -

What is the current market size and compound annual growth rate (CAGR) of the market during the forecast period (2022-2030)?

The global gaming chair market size is estimated to be valued at US$ 1126.35 Million in 2021 and is expected to exhibit a CAGR of 7.80% between 2022 and 2030.

What are the major factors driving the market growth?

Growing popularity of PC games and gaming consoles are fuelling the growth of the market.

Which is the leading component segment in the market?

The Residential end user segment is the leading component segment in the market.

What are the key factors hampering growth of the market?

Emerging mobile gaming is acting as threat for growth of the market.

Which are the major players operating in the market?

Major players operating in the market are Ace Casual Furniture, Arozzi Europe AB, Corsair Gaming Inc., Dxracer USA LLC, GT Omega Racing Ltd, Akracing America Inc., Secretlab, Vertagear Inc., Noblechairs, Edge Products, Maxnomic, Anda Seat, GTracinG, and Homall.
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