Traditional toys and games market

Traditional Toys and Games Market, by Product Type (Educational Toys, Card Games, Stuffed Toys, Outdoor and Sports Toys, Model Vehicles, Construction Sets, Puzzles, Remote Control Toys, Dolls and Action Figures, Board Games and Others), by Distribution Channel (Supermarkets, Hypermarkets, Online, Company Outlets, Toy Stores and Others), and by Age Demographic (0 to 18 months, 19 to 36 months, 3 to 4 years, 4 to 8 years, 8 to 10 years and 10 to 14 years), and by Region (North America, Latin America, Asia Pacific, Europe, and Middle East & Africa) Size, Share, Outlook, and Opportunity Analysis, 2022 - 2030

  • Nov 2022
  • CMI1243
  • 170 Pages
  • Excel & Pdf
  • Consumer Goods

Toys and games are the tools of play, which hold an important part in social life. These are mainly intended for children's use, though they have also been marketed to adults under certain circumstances. The global traditional toys and games market is segmented by product type as outdoor and sports toys, construction sets, dolls, and plush toys, vehicles, action figures, others. Also, by distribution channel divides the market into hypermarkets/supermarkets, specialty retail stores, and online retail stores.

The Global traditional toys and games market was valued at US$ 111.83 Billion in 2021 in terms of revenue, exhibiting a CAGR of 5.01% during the forecast period (2022 to 2030).

Drivers

Millennials are largely getting inclined toward purchasing figurines, puzzles, and action figures of their favorite cartoon characters and superheroes. Depiction of these characters in movies, television shows, books, and comics is influencing purchasing decisions of millennials, as they want to have these unique collectibles in their collection.

Leading toy brands are capitalizing on this trend by honing in on the target audience’s memories and interests to develop stronger emotional connections. Toy makers are offering toys and games that take the audience down memory lane, by creating a theme around popular themes and characters from the 80s and 90s.

As parents who grew up in the 80s, millennials seek toys and games that feature pop culture references, which include Legos, Transformers, Star Wars, and Strawberry Shortcake for their kids. For instance, in 2020, Leading pop culture consumer products and toys company Funko launched ‘Marvel Battleworld: Mystery of the Thanostones’, a micro table gaming system. The company collaborated with animation production and comics house Marvel to engage their younger fans and adults with a new range of products and animation collaboration.

As an impact of COVID-19, the market witnessed strong growth among high-income and middle-income consumers, leading to the launch of numerous stay-at-home product ranges by the leading players. During the pandemic, toy and game sales were primarily driven by the online retail of products. However, due to delays in much-anticipated movie releases like “Trolls World Tour” and “Top Gun: Maverick,” the toys, collectibles, and other merchandise based on the character of these movies that already reached the retailer stores observed no or minimal sales. Thus, it negatively impacted the growth of global traditional toys and games market.

Figure 1. Global Traditional Toys and Games Market Value Share (%), By Region, 2021

Market Restraints

Growing inclination towards smartphones and computer games over traditional toys and games is the major factor restraining growth of the traditional toys and games market. This trend is particularly evident in the urban areas of both North America and Europe.

Traditional Toys and Games Market Report Coverage

Report Coverage Details
Base Year: 2021 Market Size in 2021: US$ 111.83 Bn
Historical Data for: 2017-2020 Estimated Year: 2022
Forecast Period 2022 to 2030 CAGR: 5.01% Forecast Period: 2022-2030
Geographies covered:
  • Region: North America, Latin America, Europe, Asia Pacific, and Middle East & Africa
Segments covered:
  • By Product Type: Educational Toys, Card Games, Stuffed Toys, Interactive Toys, Outdoor and Sports Toys, Model Vehicles, Construction Sets, Puzzles, Remote Control Toys, Dolls and Action Figures, Board Games, Others
  • By Distribution Channel: Hypermarkets, Supermarkets, Online, Company Outlets, Toy Stores, Others
  • By Age Demographic: 0 to 18 months, 19 to 36 months, 3 to 4 years, 4 to 8 years, 8 to 10 years, 10 to 14 years
Companies covered:

Dream International Limited, Hasbro, Inc., Mattel, Inc., Funskool Limited, Lego A/S, Jakks Pacific Inc., Tomy Co. Ltd., LeapFrog Enterprises Inc., Spin Master Corp., and Bandai Namco Holdings Inc. 

Growth Drivers:
  • Millennials largely getting inclined toward purchasing figurines, puzzles, and action figures
Restraints & Challenges:
  • Growing inclination towards smartphones and computer games

Market Trends

Parents are increasingly encouraging their kids to buy outdoor and sports toys due to the growing prevalence of childhood obesity and other health problems in many countries across the globe. Apart from outdoor and sports toys, demand for construction toys is also growing mainly driven by their vast cognitive among kids of different age groups. Currently, parents and teachers are recognizing the importance of these construction toys for fostering spatial and creative skills among preschool kids. Thus, the sales of this traditional toy variety are increasing. Moreover, rising adoption of construction toys among adult kids to boost their learning capabilities is one of the key factors driving the overall growth in the traditional toy category. In the last few years, several toy manufacturers have focused on bringing new shapes and design options that allow children to create an array of innovative constructions.

Figure 2. Global Traditional Toys and Games Market Value Share (%), By Product Type, 2021

Recent Developments

  • In November 2021, Mattel Inc., a producer of kids’ toys and games, launched a Celia Cruz Doll, known as the ‘Queen of Salsa’. Celia Cruz was one of the most popular Latin artists of the 20th century.
  • In November 2021, Lego A/S, a Denmark-based toy production company launched the Ultimate Collector Series Star Wars AT-AT, comprising 6,785 pieces. The new collectible is designed for children and millennials who are keen on investing in unique toys and games.
  • In 2020, pop culture consumer products and toys company Funko launched ‘Marvel Battleworld: Mystery of the Thanostones, a micro table gaming system. The company collaborated with animation production and comics house Marvel to engage their younger fans and adults with a new range of products and animation collaboration.

Competitive Section

Major players operating in the global traditional toys and games market include Dream International Limited, Hasbro, Inc., Mattel, Inc., Funskool Limited, Lego A/S, Jakks Pacific Inc., Tomy Co. Ltd., LeapFrog Enterprises Inc., Spin Master Corp., and Bandai Namco Holdings Inc.

Table of Contents

  1. Research Objectives and Assumptions
    • Research Objectives
    • Assumptions
    • Abbreviations
  2. Market Purview
    • Report Description
      • Market Definition and Scope
    • Executive Summary
      • Market Snippet, By Product Type
      • Market Snippet, By Distribution Channel
      • Market Snippet, By Age Demographic
      • Market Snippet, By Region
    • Coherent Opportunity Map (COM)
  3. Market Dynamics, Regulations, and Trends Analysis
    • Market Dynamics
      • Drivers
      • Restraints
      • PEST Analysis
      • PORTER’s Five Forces Analysis
      • Market Opportunities
      • Regulatory Scenario
      • Key Developments
      • Industry Trend
  4. Global Traditional Toys and Games Market - Impact of Coronavirus (COVID-19) Pandemic
    • Overview
    • Factors Affecting Global Traditional Toys and Games Market – COVID-19
    • Impact Analysis
  5. Global Traditional Toys and Games Market, By Product Type, 2017-2030 (US$ Billion)
    • Introduction
      • Market Share Analysis, 2022, 2025, and 2030 (%)
      • Y-o-Y Growth Analysis, 2017 - 2030
      • Segment Trends
    • Educational Toys
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
    • Card Games
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
    • Stuffed Toys
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
    • Interactive Toys
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
    • Outdoor and Sports Toys
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
    • Model Vehicles
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
    • Construction Sets
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
    • Puzzles
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
    • Remote Control Toys
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
    • Dolls and Action Figures
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
    • Board Games
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
    • Others
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  6. Global Traditional Toys and Games Market, By Distribution Channel, 2017-2030 (US$ Billion)
    • Introduction
      • Market Share Analysis, 2022, 2025, and 2030 (%)
      • Y-o-Y Growth Analysis, 2017 - 2030
      • Segment Trends
    • Hypermarkets
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
    • Supermarkets
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
    • Online
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
    • Company Outlets
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
    • Toy Stores
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
    • Others
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  7. Global Traditional Toys and Games Market, By Age Demographic, 2017-2030 (US$ Billion)
    • Introduction
      • Market Share Analysis, 2022, 2025, and 2030 (%)
      • Y-o-Y Growth Analysis, 2017 - 2030
      • Segment Trends
    • 0 to 18 Months
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
    • 18 to 36 Months
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
    • 3 to 4 Years
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
    • 4 to 8 Years
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
    • 8 to 10 Years
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
    • 10 to 14 Years
      • Introduction
      • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  8. Global Traditional Toys and Games Market, By Region, 2017-2030 (US$ Billion)
    • Introduction
      • Market Share Analysis, By Region, 2022, 2025, and 2030 (%)
      • Y-o-Y Growth Analysis, For Region, 2017 - 2030
    • North America
      • Market Share Analysis, By Country, 2022, 2025 and 2030 (%)
      • Y-o-Y Growth Analysis, By Country, 2017 – 2030
      • Market Size and Forecast, By Product Type, 2017- 2030 (US$ Billion)
      • Market Size and Forecast, By Distribution Channel, 2017- 2030 (US$ Billion)
      • Market Size and Forecast, By Age Demographic, 2017- 2030 (US$ Billion)
      • Countries
        • U.S.
        • Canada
    • Latin America
      • Market Share Analysis, By Country, 2022, 2025 and 2030 (%)
      • Y-o-Y Growth Analysis, By Country, 2017 – 2030
      • Market Size and Forecast, By Product Type, 2017- 2030 (US$ Billion)
      • Market Size and Forecast, By Distribution Channel, 2017- 2030 (US$ Billion)
      • Market Size and Forecast, By Age Demographic, 2017- 2030 (US$ Billion)
      • Countries
        • Brazil
        • Argentina
        • Mexico
        • Rest of Latin America
    • Europe
      • Market Share Analysis, By Country, 2022, 2025 and 2030 (%)
      • Y-o-Y Growth Analysis, By Country, 2017 – 2030
      • Market Size and Forecast, By Product Type, 2017- 2030 (US$ Billion)
      • Market Size and Forecast, By Distribution Channel, 2017- 2030 (US$ Billion)
      • Market Size and Forecast, By Age Demographic, 2017- 2030 (US$ Billion)
      • Countries
        • France
        • Germany
        • Italy
        • Spain
        • U.K.
        • Russia
        • Rest of Europe
    • Asia Pacific
      • Market Share Analysis, By Country, 2022, 2025 and 2030 (%)
      • Y-o-Y Growth Analysis, By Country, 2017 – 2030
      • Market Size and Forecast, By Product Type, 2017- 2030 (US$ Billion)
      • Market Size and Forecast, By Distribution Channel, 2017- 2030 (US$ Billion)
      • Market Size and Forecast, By Age Demographic, 2017- 2030 (US$ Billion)
      • Countries
        • China
        • India
        • Japan
        • ASEAN
        • Australia
        • South Korea
        • Rest of Asia Pacific
    • Middle East & Africa
      • Market Share Analysis, By Country, 2022, 2025 and 2030 (%)
      • Y-o-Y Growth Analysis, By Country, 2017 – 2030
      • Market Size and Forecast, By Product Type, 2017- 2030 (US$ Billion)
      • Market Size and Forecast, By Distribution Channel, 2017- 2030 (US$ Billion)
      • Market Size and Forecast, By Age Demographic, 2017- 2030 (US$ Billion)
      • Countries
        • Middle East
        • Africa
  9. Competitive Landscape
    • Heat Map Analysis
    • Market Share Analysis (3x3 Matrix)
    • Company Profiles
      • Dream International Limited
        • Company Overview
        • Product Portfolio
        • Recent Developments/Updates
      • Hasbro Inc.
        • Company Overview
        • Product Portfolio
        • Recent Developments/Updates
      • Mattel Inc.
        • Company Overview
        • Product Portfolio
        • Recent Developments/Updates
      • Funskool Ltd.
        • Company Overview
        • Product Portfolio
        • Recent Developments/Updates
      • Lego A/S
        • Company Overview
        • Product Portfolio
        • Recent Developments/Updates
      • Jakks Pacific Inc.
        • Company Overview
        • Product Portfolio
        • Recent Developments/Updates
      • LeapFrog Enterprises Inc.
        • Company Overview
        • Product Portfolio
        • Recent Developments/Updates
      • Tomy Co. Ltd.
        • Company Overview
        • Product Portfolio
        • Recent Developments/Updates
      • Spin Master Corp.
        • Company Overview
        • Product Portfolio
        • Recent Developments/Updates
      • Bandai Namco Holdings Inc.
        • Company Overview
        • Product Portfolio
        • Recent Developments/Updates
  10. Section
    • References
    • Research Methodology
    • About Us and Sales Contact

* Browse 50 market data tables* and 40 figures* on “Global Traditional Toys and Games Market” - forecast to 2030.

Detailed Segmentation:

  • Global Traditional Toys and Games Market, By Product Type:
    • Educational Toys
    • Card Games
    • Stuffed Toys
    • Interactive Toys
    • Outdoor and Sports Toys
    • Model Vehicles
    • Construction Sets
    • Puzzles
    • Remote Control Toys
    • Dolls and Action Figures
    • Board Games
    • Others
  • Global Traditional Toys and Games Market, By Distribution Channel:
    • Hypermarkets
    • Supermarkets
    • Online
    • Company Outlets
    • Toy Stores
    • Others
  • Global Traditional Toys and Games Market, By Age Demographic:
    • 0 to 18 months
    • 19 to 36 months
    • 3 to 4 years
    • 4 to 8 years
    • 8 to 10 years
    • 10 to 14 years
  •  Global Traditional Toys and Games Market, By Region:
    • North America
      • U.S.
        • By Product Type:
          • Educational Toys
          • Card Games
          • Stuffed Toys
          • Interactive Toys
          • Outdoor and Sports Toys
          • Model Vehicles
          • Construction Sets
          • Puzzles
          • Remote Control Toys
          • Dolls and Action Figures
          • Board Games
          • Others
        • By Distribution Channel:
          • Hypermarkets
          • Supermarkets
          • Online
          • Company Outlets
          • Toy Stores
          • Others
        • By Age Demographic:
          • 0 to 18 months
          • 19 to 36 months
          • 3 to 4 years
          • 4 to 8 years
          • 8 to 10 years
          • 10 to 14 years
      • Canada
        • By Product Type:
          • Educational Toys
          • Card Games
          • Stuffed Toys
          • Interactive Toys
          • Outdoor and Sports Toys
          • Model Vehicles
          • Construction Sets
          • Puzzles
          • Remote Control Toys
          • Dolls and Action Figures
          • Board Games
          • Others
        • By Distribution Channel:
          • Hypermarkets
          • Supermarkets
          • Online
          • Company Outlets
          • Toy Stores
          • Others
        • By Age Demographic:
          • 0 to 18 months
          • 19 to 36 months
          • 3 to 4 years
          • 4 to 8 years
          • 8 to 10 years
          • 10 to 14 years
    • Europe
      • U.K.
        • By Product Type:
          • Educational Toys
          • Card Games
          • Stuffed Toys
          • Interactive Toys
          • Outdoor and Sports Toys
          • Model Vehicles
          • Construction Sets
          • Puzzles
          • Remote Control Toys
          • Dolls and Action Figures
          • Board Games
          • Others
        • By Distribution Channel:
          • Hypermarkets
          • Supermarkets
          • Online
          • Company Outlets
          • Toy Stores
          • Others
        • By Age Demographic:
          • 0 to 18 months
          • 19 to 36 months
          • 3 to 4 years
          • 4 to 8 years
          • 8 to 10 years
          • 10 to 14 years
      • Germany
        • By Product Type:
          • Educational Toys
          • Card Games
          • Stuffed Toys
          • Interactive Toys
          • Outdoor and Sports Toys
          • Model Vehicles
          • Construction Sets
          • Puzzles
          • Remote Control Toys
          • Dolls and Action Figures
          • Board Games
          • Others
        • By Distribution Channel:
          • Hypermarkets
          • Supermarkets
          • Online
          • Company Outlets
          • Toy Stores
          • Others
        • By Age Demographic:
          • 0 to 18 months
          • 19 to 36 months
          • 3 to 4 years
          • 4 to 8 years
          • 8 to 10 years
          • 10 to 14 years
      • Italy
        • By Product Type:
          • Educational Toys
          • Card Games
          • Stuffed Toys
          • Interactive Toys
          • Outdoor and Sports Toys
          • Model Vehicles
          • Construction Sets
          • Puzzles
          • Remote Control Toys
          • Dolls and Action Figures
          • Board Games
          • Others
        • By Distribution Channel:
          • Hypermarkets
          • Supermarkets
          • Online
          • Company Outlets
          • Toy Stores
          • Others
        • By Age Demographic:
          • 0 to 18 months
          • 19 to 36 months
          • 3 to 4 years
          • 4 to 8 years
          • 8 to 10 years
          • 10 to 14 years
      • France
        • By Product Type:
          • Educational Toys
          • Card Games
          • Stuffed Toys
          • Interactive Toys
          • Outdoor and Sports Toys
          • Model Vehicles
          • Construction Sets
          • Puzzles
          • Remote Control Toys
          • Dolls and Action Figures
          • Board Games
          • Others
        • By Distribution Channel:
          • Hypermarkets
          • Supermarkets
          • Online
          • Company Outlets
          • Toy Stores
          • Others
        • By Age Demographic:
          • 0 to 18 months
          • 19 to 36 months
          • 3 to 4 years
          • 4 to 8 years
          • 8 to 10 years
          • 10 to 14 years
      • Spain
        • By Product Type:
          • Educational Toys
          • Card Games
          • Stuffed Toys
          • Interactive Toys
          • Outdoor and Sports Toys
          • Model Vehicles
          • Construction Sets
          • Puzzles
          • Remote Control Toys
          • Dolls and Action Figures
          • Board Games
          • Others
        • By Distribution Channel:
          • Hypermarkets
          • Supermarkets
          • Online
          • Company Outlets
          • Toy Stores
          • Others
        • By Age Demographic:
          • 0 to 18 months
          • 19 to 36 months
          • 3 to 4 years
          • 4 to 8 years
          • 8 to 10 years
          • 10 to 14 years
      • Russia
        • By Product Type:
          • Educational Toys
          • Card Games
          • Stuffed Toys
          • Interactive Toys
          • Outdoor and Sports Toys
          • Model Vehicles
          • Construction Sets
          • Puzzles
          • Remote Control Toys
          • Dolls and Action Figures
          • Board Games
          • Others
        • By Distribution Channel:
          • Hypermarkets
          • Supermarkets
          • Online
          • Company Outlets
          • Toy Stores
          • Others
        • By Age Demographic:
          • 0 to 18 months
          • 19 to 36 months
          • 3 to 4 years
          • 4 to 8 years
          • 8 to 10 years
          • 10 to 14 years
      • Rest of Europe
        • By Product Type:
          • Educational Toys
          • Card Games
          • Stuffed Toys
          • Interactive Toys
          • Outdoor and Sports Toys
          • Model Vehicles
          • Construction Sets
          • Puzzles
          • Remote Control Toys
          • Dolls and Action Figures
          • Board Games
          • Others
        • By Distribution Channel:
          • Hypermarkets
          • Supermarkets
          • Online
          • Company Outlets
          • Toy Stores
          • Others
        • By Age Demographic:
          • 0 to 18 months
          • 19 to 36 months
          • 3 to 4 years
          • 4 to 8 years
          • 8 to 10 years
          • 10 to 14 years
    • Latin America
      • Brazil
        • By Product Type:
          • Educational Toys
          • Card Games
          • Stuffed Toys
          • Interactive Toys
          • Outdoor and Sports Toys
          • Model Vehicles
          • Construction Sets
          • Puzzles
          • Remote Control Toys
          • Dolls and Action Figures
          • Board Games
          • Others
        • By Distribution Channel:
          • Hypermarkets
          • Supermarkets
          • Online
          • Company Outlets
          • Toy Stores
          • Others
        • By Age Demographic:
          • 0 to 18 months
          • 19 to 36 months
          • 3 to 4 years
          • 4 to 8 years
          • 8 to 10 years
          • 10 to 14 years
      • Argentina
        • By Product Type:
          • Educational Toys
          • Card Games
          • Stuffed Toys
          • Interactive Toys
          • Outdoor and Sports Toys
          • Model Vehicles
          • Construction Sets
          • Puzzles
          • Remote Control Toys
          • Dolls and Action Figures
          • Board Games
          • Others
        • By Distribution Channel:
          • Hypermarkets
          • Supermarkets
          • Online
          • Company Outlets
          • Toy Stores
          • Others
        • By Age Demographic:
          • 0 to 18 months
          • 19 to 36 months
          • 3 to 4 years
          • 4 to 8 years
          • 8 to 10 years
          • 10 to 14 years
      • Mexico
        • By Product Type:
          • Educational Toys
          • Card Games
          • Stuffed Toys
          • Interactive Toys
          • Outdoor and Sports Toys
          • Model Vehicles
          • Construction Sets
          • Puzzles
          • Remote Control Toys
          • Dolls and Action Figures
          • Board Games
          • Others
        • By Distribution Channel:
          • Hypermarkets
          • Supermarkets
          • Online
          • Company Outlets
          • Toy Stores
          • Others
        • By Age Demographic:
          • 0 to 18 months
          • 19 to 36 months
          • 3 to 4 years
          • 4 to 8 years
          • 8 to 10 years
          • 10 to 14 years
      • Rest of Latin America
        • By Product Type:
          • Educational Toys
          • Card Games
          • Stuffed Toys
          • Interactive Toys
          • Outdoor and Sports Toys
          • Model Vehicles
          • Construction Sets
          • Puzzles
          • Remote Control Toys
          • Dolls and Action Figures
          • Board Games
          • Others
        • By Distribution Channel:
          • Hypermarkets
          • Supermarkets
          • Online
          • Company Outlets
          • Toy Stores
          • Others
        • By Age Demographic:
          • 0 to 18 months
          • 19 to 36 months
          • 3 to 4 years
          • 4 to 8 years
          • 8 to 10 years
          • 10 to 14 years
    • Asia Pacific
      • China
        • By Product Type:
          • Educational Toys
          • Card Games
          • Stuffed Toys
          • Interactive Toys
          • Outdoor and Sports Toys
          • Model Vehicles
          • Construction Sets
          • Puzzles
          • Remote Control Toys
          • Dolls and Action Figures
          • Board Games
          • Others
        • By Distribution Channel:
          • Hypermarkets
          • Supermarkets
          • Online
          • Company Outlets
          • Toy Stores
          • Others
        • By Age Demographic:
          • 0 to 18 months
          • 19 to 36 months
          • 3 to 4 years
          • 4 to 8 years
          • 8 to 10 years
          • 10 to 14 years
      • India
        • By Product Type:
          • Educational Toys
          • Card Games
          • Stuffed Toys
          • Interactive Toys
          • Outdoor and Sports Toys
          • Model Vehicles
          • Construction Sets
          • Puzzles
          • Remote Control Toys
          • Dolls and Action Figures
          • Board Games
          • Others
        • By Distribution Channel:
          • Hypermarkets
          • Supermarkets
          • Online
          • Company Outlets
          • Toy Stores
          • Others
        • By Age Demographic:
          • 0 to 18 months
          • 19 to 36 months
          • 3 to 4 years
          • 4 to 8 years
          • 8 to 10 years
          • 10 to 14 years
      • Japan
        • By Product Type:
          • Educational Toys
          • Card Games
          • Stuffed Toys
          • Interactive Toys
          • Outdoor and Sports Toys
          • Model Vehicles
          • Construction Sets
          • Puzzles
          • Remote Control Toys
          • Dolls and Action Figures
          • Board Games
          • Others
        • By Distribution Channel:
          • Hypermarkets
          • Supermarkets
          • Online
          • Company Outlets
          • Toy Stores
          • Others
        • By Age Demographic:
          • 0 to 18 months
          • 19 to 36 months
          • 3 to 4 years
          • 4 to 8 years
          • 8 to 10 years
          • 10 to 14 years
      • ASEAN
        • By Product Type:
          • Educational Toys
          • Card Games
          • Stuffed Toys
          • Interactive Toys
          • Outdoor and Sports Toys
          • Model Vehicles
          • Construction Sets
          • Puzzles
          • Remote Control Toys
          • Dolls and Action Figures
          • Board Games
          • Others
        • By Distribution Channel:
          • Hypermarkets
          • Supermarkets
          • Online
          • Company Outlets
          • Toy Stores
          • Others
        • By Age Demographic:
          • 0 to 18 months
          • 19 to 36 months
          • 3 to 4 years
          • 4 to 8 years
          • 8 to 10 years
          • 10 to 14 years
      • South Korea
        • By Product Type:
          • Educational Toys
          • Card Games
          • Stuffed Toys
          • Interactive Toys
          • Outdoor and Sports Toys
          • Model Vehicles
          • Construction Sets
          • Puzzles
          • Remote Control Toys
          • Dolls and Action Figures
          • Board Games
          • Others
        • By Distribution Channel:
          • Hypermarkets
          • Supermarkets
          • Online
          • Company Outlets
          • Toy Stores
          • Others
        • By Age Demographic:
          • 0 to 18 months
          • 19 to 36 months
          • 3 to 4 years
          • 4 to 8 years
          • 8 to 10 years
          • 10 to 14 years
      • Australia
        • By Product Type:
          • Educational Toys
          • Card Games
          • Stuffed Toys
          • Interactive Toys
          • Outdoor and Sports Toys
          • Model Vehicles
          • Construction Sets
          • Puzzles
          • Remote Control Toys
          • Dolls and Action Figures
          • Board Games
          • Others
        • By Distribution Channel:
          • Hypermarkets
          • Supermarkets
          • Online
          • Company Outlets
          • Toy Stores
          • Others
        • By Age Demographic:
          • 0 to 18 months
          • 19 to 36 months
          • 3 to 4 years
          • 4 to 8 years
          • 8 to 10 years
          • 10 to 14 years
      • Rest of Asia Pacific
        • By Product Type:
          • Educational Toys
          • Card Games
          • Stuffed Toys
          • Interactive Toys
          • Outdoor and Sports Toys
          • Model Vehicles
          • Construction Sets
          • Puzzles
          • Remote Control Toys
          • Dolls and Action Figures
          • Board Games
          • Others
        • By Distribution Channel:
          • Hypermarkets
          • Supermarkets
          • Online
          • Company Outlets
          • Toy Stores
          • Others
        • By Age Demographic:
          • 0 to 18 months
          • 19 to 36 months
          • 3 to 4 years
          • 4 to 8 years
          • 8 to 10 years
          • 10 to 14 years
    • Middle East & Africa
      • Middle East
        • By Product Type:
          • Educational Toys
          • Card Games
          • Stuffed Toys
          • Interactive Toys
          • Outdoor and Sports Toys
          • Model Vehicles
          • Construction Sets
          • Puzzles
          • Remote Control Toys
          • Dolls and Action Figures
          • Board Games
          • Others
        • By Distribution Channel:
          • Hypermarkets
          • Supermarkets
          • Online
          • Company Outlets
          • Toy Stores
          • Others
        • By Age Demographic:
          • 0 to 18 months
          • 19 to 36 months
          • 3 to 4 years
          • 4 to 8 years
          • 8 to 10 years
          • 10 to 14 years 
      •  Africa
        • By Product Type:
          • Educational Toys
          • Card Games
          • Stuffed Toys
          • Interactive Toys
          • Outdoor and Sports Toys
          • Model Vehicles
          • Construction Sets
          • Puzzles
          • Remote Control Toys
          • Dolls and Action Figures
          • Board Games
          • Others
        • By Distribution Channel:
          • Hypermarkets
          • Supermarkets
          • Online
          • Company Outlets
          • Toy Stores
          • Others
        • By Age Demographic:
          • 0 to 18 months
          • 19 to 36 months
          • 3 to 4 years
          • 4 to 8 years
          • 8 to 10 years
          • 10 to 14 years
- Frequently Asked Questions -

What was the global traditional toys and games market size in 2021?

Global traditional toys and games market was valued at around US$ 111.83 Billion in 2021.

What are the major factors that are expected to drive the market during the forecast period?

Millennials are largely getting inclined towards purchasing figurines, puzzles, and action figures of their favorite cartoon characters, and superheroes, which is expected to propel growth of the market over the forecast period.

What are the trends in the market?

Rising usage of construction toys among adult kids to boost their learning capabilities is one of the main trends in the market.

What are the key factors hampering the growth of the market?

Growing inclination towards smartphones and computer games over traditional toys and games is the major factor restraining market.

Which are the key players in the market?

Major players operating the market include Dream International Limited, Hasbro, Inc., Mattel, Inc., Funskool Limited, Lego A/S, Jakks Pacific Inc., Tomy Co. Ltd., LeapFrog Enterprises Inc., Spin Master Corp., and Bandai Namco Holdings Inc. 

What is the estimated CAGR for the market?

The market is estimated to grow at around 5.01% CAGR in the forecast period (2022-2030).
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