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VFX and Animation programs are excellent opportunities for students interested in a creative career in the industry. The field is constantly evolving, and VFX artists are required to have a strong imagination. They must also be flexible and willing to work long hours. The industry pays very well for those who are passionate about it.

As major events such as the World Cup and the Olympic Games increasingly move to digital forms, the VFX industry has also evolved to meet the demand for digital content. Livestream performances heavily integrate VFX compositing. Moreover, sports leagues and other content producers are attempting to recreate the excitement of live events through the use of digital audiences.

Market Dynamics:

The Animation and VFX Market is booming, and there are many job opportunities for skilled individuals in this field. The demand for animation is rising across the world as more consumers are looking for immersive experiences. The growing popularity of streaming video and low-cost internet access have also increased the demand for animated content. Streaming video is the fastest-growing distribution channel for animation and is expected to continue growing at a fast pace during the forecast period. These factors are anticipated to boost growth of the global animation and VFX market.

However, the market is likely to be hindered by factors such as growing piracy of software and media, storage related issues, and high cost of software and tools used for animations.

Key features of the study:

  • This report provides in-depth analysis of the global animation and VFX market, and provides market size (US$ Million) and compound annual growth rate (CAGR%) for the forecast period (2022–2030), considering 2021 as the base year
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends,  regional outlook, and competitive strategies adopted by key players
  • It profiles key players in the global animation and VFX market based on the following parameters – company highlights, products portfolio, key highlights, financial performance, and strategies
  • Key companies covered as a part of this study include Bondware Inc., Adobe Inc., Planetside Software LLC, Autodesk Inc., Epic Games Inc. (Unreal Engine), IPI Soft LLC, Act-3D B.V., Exocortex Technologies Inc., Toon Boom Animation Inc., Lost Marble LLC, The Foundry Vision Mongers Ltd., Animaker Inc., Blender Foundation, and DWANGO Co. Ltd.
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics
  • The global animation and VFX market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global animation and VFX market

Detailed Segmentation:

  • Global Animation And VFX Market, By Animation Platform:
    • Television and OTT
    • Films
    • Advertisement
    • Gaming
    • Other Animation Platforms (Ed-tech, etc.)
  • Global Animation And VFX Market, By Geography:
    • North America
    • Europe
    • Asia-Pacific
    • Rest of the World
  • Company Profiles:
    • Adobe Inc.
    • Autodesk Inc.
    • IPI Soft LLC
    • Exocortex Technologies Inc.
    • Lost Marble LLC
    • Animaker Inc.
    • DWANGO Co. Ltd.
    • Blender Foundation
    • The Foundry Vision Mongers Ltd
    • Toon Boom Animation Inc.
    • Act-3D B.V.
    • Epic Games Inc. (Unreal Engine)
    • Planetside Software LLC
    • Bondware Inc.

Detailed Segmentation:

  • Global Animation And VFX Market, By Animation Platform:
    • Television and OTT
    • Films
    • Advertisement
    • Gaming
    • Other Animation Platforms (Ed-tech, etc.)
  • Global Animation And VFX Market, By Geography:
    • North America
    • Europe
    • Asia-Pacific
    • Rest of the World

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