Brain training apps market

Brain Training Apps Market, By App Type (Memory, Attention, Language, Executive Function, Visual/Spatial, And Others), By User Type (Android, iOS and others), and By Region (North America, Europe, Asia Pacific, Latin America, Middle East and Africa) - Size, Share, Outlook, and Opportunity Analysis, 2021 - 2028

  • Jun 2021
  • CMI4458
  • 150 Pages
  • Excel & Pdf
  • Information and Communication Technology

The brain training apps are designed to improve memory, thinking skills, cognitive capacity, focus, reasoning, and overall intellect, with the ultimate goal of improving the performance of important everyday tasks. The brain training apps offer scientifically validated tasks and turns them into fun games, actionable feedback, and rich insights into human cognition. For instance, Lumosity is one of the world's popular brain training app used by over 100 million members worldwide. This popular brain games app offers 5-minutes workouts designed on the basis of neuroscience research. This brain training app consists of science-based games designed to train exercise memory, speed, attention, flexibility, and problem-solving. The activities in Lumosity Brain Trainer App were designed by top neuroscientists to improve players' Brain Performance Index (BPI). The simple games tap into cognitive processes like speed, attention, memory, flexibility, and problem solving. Lumosity promotes greater relaxation and focus with mindfulness. Additionally, Elevate Labs offers Elevate - Brain Training App which provides personalized training program to improve focus, cognitive skills, and processing speed. This brain training app includes more than 40 games intended to boost productivity, self-confidence, and learning ability. By focusing on math, articulation, writing, reading, and listening, the games help to enhance the ability to communicate with others.

Lack of scientific research is one of the major factors hampering the growth of the market. There are several companies in the market that develop brain training apps with lack of proper research and expert advice, and claims to be effective for cognitive assessment. For instance, in 2016, Lumos Labs agreed to pay US$ 2 million in a settlement with the Federal Trade Commission, which accused the labs of deceiving people with claims that their games could help them get smarter or avoid memory loss.

Additionally, lack of awareness about brain training apps is also hampering growth of the market. High dependency on traditional assessment methods such as pen and paper-based assessment methods, is one of the restraining factors for the growth of brain training apps market.

North America held dominant position in the global Brain Training Apps market in 2020

Statistics:

North America held dominant position in the global Brain Training Apps market in 2020, accounting for 31.8% share in terms of value, followed by Europe and Asia Pacific.

Figure 1: Global Brain Training Apps Market Share (%), By Region, 2020

Owing to presence of various market players the U.S. accounted for 76.5% share in North America Brain Training Apps market in 2020 and is projected to retain its dominance during the forecast period. Furthermore, owing to increasing merger & acquisition and collaboration activities by market players in order to strengthen its position in the global market. For instance, In November 2020, Rosetta Stone Ltd. announced partnership with Navajo Language Renaissance, a U.S.-based nonprofit organization that is working to revitalize the Navajo language using Rosetta Stone software. Through this partnership, the companies launched Rosetta Stone Navajo Language app to assist parents to have access to program to help their children to learn Navajo at home and at school.

Brain Training Apps Market Report Coverage

Report Coverage Details
Base Year: 2019-2020 Market Size in 2020: US$  5,891.2 Mn
Historical Data for: 2017 to 2018 Forecast Period: 2021 to 2028
Forecast Period 2021 to 2028 CAGR: 23.0% 2028 Value Projection: US$ 30,511.9 Mn
Geographies covered:
  • North America: U.S. and Canada
  • Latin America: Brazil, Argentina, Mexico, and Rest of Latin America
  • Europe: Germany, U.K., France, Italy, Russia, and Rest of Europe
  • Asia Pacific: China, India, Japan, Australia, South Korea, ASEAN, and Rest of Asia Pacific
  • Middle East and Africa: GCC Countries, South Africa, and Rest of Middle East and Africa
Segments covered:
  • By App Type: Memory, Attention, Language, Executive Function, Visual/Spatial, And Others.
  • By User Type: Android, iOS and others
Companies covered:

CogniFit, Elevate, Peak, Rosetta Stone Ltd., LearningRx, Lumosity, HAPPYneuron, Inc., Wise Therapeutics, Inc., Easybrain and Happify, Inc. 

Growth Drivers:
  • Rising adoption of brain traning apps for cognitive assessment
  • Increasing cases of mental disorders 
Restraints & Challenges:
  • NA

Visual/spatial segment is expected to drive the market growth during the forecast period

On the basis of app type, the global brain training apps market is segmented into memory, attention, language, executive function, visual/spatial, and others.

Visual skill games are made of different games which help to improve visual ability and train visual-spatial skills. The games are developed for all age groups. One such example is Train your Brain - Visuospatial Games. The game is available on android platform and consists of different types of games such as locate an objective number within a numerical range, repeat symmetrical patterns, puzzles and shapes, and others to improve player’s visual ability and train visual-spatial skills.

Figure 2: Global Brain Training Apps Market Value (US$ Mn) Analysis and Forecast, 2017 - 2027

The global Brain Training Apps market was valued at US$ 5,891.2 Mn in 2020 and is expected to reach US$  30,511.9 Mn by 2028 at a CAGR of 23.0% between 2021 and 2028.

Major players operating in the global Brain Training Apps market include CogniFit, Elevate, Peak, Rosetta Stone Ltd.m, earningRx, Lumosity, HAPPYneuron, Inc., Wise Therapeutics, Inc., Easybrain and Happify, Inc.     

Table of Contents

  1. Research Objectives and Assumptions
    • Research Objectives
    • Assumptions
    • Abbreviations
  2. Market Purview
    • Report Description
      • Market Definition and Scope
    • Executive Summary
      • Market Snippet, By App Type
      • Market Snippet, By User Type
      • Market Snippet, By Region
    • Coherent Opportunity Map (COM)
  3. Market Dynamics, Regulations, and Trends Analysis
    • Market Dynamics
      • Drivers
      • Restraints
      • Market Opportunities
    • Regulatory Scenario
    • Industry Trend
    • Merger and Acquisitions
    • New system Launch/Approvals
    • Impact of COVID-19 Pandemic
  4. Global Brain Training Apps  Market, By App Type, 2017-2028 (US$ Million)
    • Introduction
      • Market Share Analysis, 2017 and 2028 (%)
      • Segment Trends
    • Memory
      •  Introduction
      • Market Size and Forecast, 2021–2028, (US$ Million)
    • Attention
      • Introduction
      • Market Size and Forecast, 2021–2028, (US$ Million)
    • Language
      •  Introduction
      • Market Size and Forecast, 2021–2028, (US$ Million)
    • Executive Function
      •  Introduction
      • Market Size and Forecast, 2021–2028, (US$ Million)
    • Visual/spatial
      • Introduction
      • Market Size and Forecast, 2021–2028, (US$ Million)
    • Others
      • Introduction
      • Market Size and Forecast, 2021–2028, (US$ Million)
  5. Global Brain Training Apps Market, By User Type, 2017-2028 (US$ Million)
    • Introduction
      • Market Share Analysis, 2017 and 2028 (%)
      • Segment Trends
    • Android
      • Introduction
      • Market Size and Forecast, 2021–2028, (US$ Million)
    • iOS
      • Introduction
      • Market Size and Forecast, 2021–2028, (US$ Million)
    • Others
      • Introduction
      • Market Size and Forecast, 2021–2028, (US$ Million)
  6. Global Brain Training Apps  Market, By Region, 2017-2028 (US$ Million)
    • Introduction
      • Market Share Analysis, By Region, 2017 and 2028 (%)
    • North America
      • Regional Trends
      • Market Size and Forecast, By App Type, 2021–2028 (US$ Million)
      • Market Size and Forecast, By User Type, 2021–2028 (US$ Million)
      • Market Share Analysis, By Country, 2019 and 2028 (%)
        • U.S.
        • Canada
    • Europe
      • Regional Trends
      • Market Size and Forecast, By App Type, 2021–2028 (US$ Million)
      • Market Size and Forecast, By User Type, 2021–2028 (US$ Million)
      • Market Share Analysis, By Country, 2019 and 2028 (%)
        • U.K.
        • Germany
        • France
        • Russia
        • Rest of Europe
    • Asia Pacific
      • Regional Trends
      • Market Size and Forecast, By App Type, 2021–2028 (US$ Million)
      • Market Size and Forecast, By User Type, 2021–2028 (US$ Million)
      • Market Share Analysis, By Country, 2019 and 2028 (%)
        • China
        • India
        • Japan
        • ASEAN
        • Australia
        • South Korea
        • Rest of Asia Pacific
    • Latin America
      • Regional Trends
      • Market Size and Forecast, By App Type, 2021–2028 (US$ Million)
      • Market Size and Forecast, By User Type, 2021–2028 (US$ Million)
      • Market Share Analysis, By Country, 2019 and 2028 (%)
        • Brazil
        • Argentina
        • Mexico
        • Rest of Latin America
    • Middle East and Africa
      • Regional Trends
      • Market Size and Forecast, By App Type, 2021–2028 (US$ Million)
      • Market Size and Forecast, By User Type, 2021–2028 (US$ Million)
      • Market Share Analysis, By Country/Region, 2019 and 2028 (%)
        • South Africa
        • GCC Countries
        • Rest of the Middle East and Africa
  7. Competitive Landscape
    • Company Profiles
      • CogniFit
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Key Strategies
        • Recent Developments/Updates
      • CogniFit
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Key Strategies
        • Recent Developments/Updates
      • Elevate
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Key Strategies
        • Recent Developments/Updates
      • Peak
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Key Strategies
        • Recent Developments/Updates
      • Rosetta Stone Ltd.
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Key Strategies
        • Recent Developments/Updates
      • LearningRx
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Key Strategies
        • Recent Developments/Updates
      • Lumosity
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Key Strategies
        • Recent Developments/Updates
      • HAPPYneuron, Inc.
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Key Strategies
        • Recent Developments/Updates
      • Wise Therapeutics, Inc.
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Key Strategies
        • Recent Developments/Updates
      • Easybrain
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Key Strategies
        • Recent Developments/Updates
      • Happify, Inc.
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Key Strategies
        • Recent Developments/Updates
    • Analyst Views
  8. Section
    • References
    • Research Methodology
    • About us and Sales Contact

*Browse 60 market data tables and 40 figures on "Brain Training Apps Market  - Global forecast to 2028”.

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- Frequently Asked Questions -

What is the expected market size of Brain Training Apps in 2028?

The global Brain Training Apps market is expected to reach US$ 30,511.9 million by 2028.

What is the expected compound annual growth rate (CAGR) of the market during the forecast period (2021-2028)?

The market is expected to witness a CAGR of 23.0% during the forecast period (2021-2028).

What is the primary factor contributing to growth of the market?

Rising adoption of brain training apps for cognitive assessment and increasing cases of mental disorders.

Based on technology, which segment held the largest market share in the market in 2020?

Visual/spatial held the largest market share among technology in 2020.

Which region held the largest market share in the market in 2020?

North America region held the largest share in the market in 2020.

Who are the key players operating in the market?

CogniFit, Elevate, Peak, Rosetta Stone Ltd.m, earningRx, Lumosity, HAPPYneuron, Inc., Wise Therapeutics, Inc., Easybrain and Happify, Inc.
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