We have an updated report [Version - 2023] available. Kindly sign up to get the sample of the report.
all report title image
Ingographics Image

Virtual reality is the creation of simulated environment using computer technology. Increasing adoption of virtual reality technology by various application such as branding & marketing, manufacturing, healthcare, entertainment, retail, and education are some of the key factors driving the growth of the global virtual reality content creation market. Moreover, Increasing technical advancement such as development of smart glasses, head mounted displays and increasing adoption of technology by enterprises for various application such as on the job training, virtual offices for remote teams, training such as virtual meetings, and education are fueling the growth of virtual reality content creation market.

Market Dynamics

The increasing adoption of virtual reality technology have boosted the growth of market globally, owing to the adoption of virtual reality technology by news and entertainment. For instance, in 2015, the New York Times news magazines launched a virtual reality film, which shows children’s eradicated due to war. The on-demand series providers have also adopted the virtual reality technology. For instance, in 2016, HBO adopted the virtual reality 360 degree content for Game of Thrones series. Increasing gaming platform have accelerates the growth of virtual reality content creation market. In 2016, Sony launched a PlayStation VR in the market. The adoption of virtual reality technology provided the new platform to the retail industry for marketing and branding their products. For instance, German automobile manufacturer Audi has adopted the technology by permitting users to use head mounted devices to see the interior of the vehicles.          

Key features of the study:

  • This report provides an in-depth analysis of virtual content creation market, market size (US$ Million) and Cumulative Annual Growth Rate (CAGR %) for the forecast period (2017 – 2025), considering 2016 as the base year
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrix for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, regional outlook, and competitive strategy adopted by the leading players
  • It profiles leading players in the global virtual reality content creation market based on the following parameters – regulatory landscape, company overview, financial performance, product portfolio, geographical presence, distribution strategies, key developments and strategies, and future plans.
  • Key companies covered as a part of this study include 360 Labs, Blippar, Koncept VR, Matterport, Panedia Pty Ltd., SubVRsive, Vizor, Voxelus., WeMakeVR,  and Wevr
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decision regarding their future product launch, technology up-gradation, market expansion and marketing tactics
  • The global virtual reality content creation market report caters to various stakeholders in this industry including investors, suppliers, distributors, new entrants, and financial analysts
  • Stakeholders would have ease of decision-making through various strategy matrices used in analyzing the Virtual Reality Content Creation Market.

Detail Virtual Reality Content Creation Market Segmentation:

  • Global Virtual Reality Content Creation Market, By Content Type:
    • Videos
    • 360 Degree Photos
    • Games
  • Global Virtual Reality Content Creation Market, By Component:
    • Software
    • Services
  • Global Virtual Reality Content Creation Market, By Application:
    • Gaming and Entertainment
    • Engineering
    • Healthcare
    • Real state
    • Retail
    • Military
    • Education
    • Others
  • Global Virtual Reality Content Creation Market, By Region:
    • North America
      • By Content Type
        • Videos
        • 360 Degree Photos
        • Games
      • By Component
        • Software
        • Services
      • By Application
        • Gaming and Entertainment
        • Engineering
        • Healthcare
        • Real state
        • Retail
        • Military
        • Education
        • Others
      • By Country
        • U.S.
        • Canada
    • Europe
      • By Content Type
        • Videos
        • 360 Degree Photos
        • Games
      • By Component
        • Software
        • Services
      • By Application
        • Gaming and Entertainment
        • Engineering
        • Healthcare
        • Real state
        • Retail
        • Military
        • Education
        • Others
      • By Country
        • Germany
        • U.K.
        • France
        • Italy
        • Spain
        • Russia
        • Rest of Europe
    • Asia Pacific
      • By Content Type
        • Videos
        • 360 Degree Photos
        • Games
      • By Component
        • Software
        • Services
      • By Application
        • Gaming and Entertainment
        • Engineering
        • Healthcare
        • Real state
        • Retail
        • Military
        • Education
        • Others
      • By Region
        • China
        • India
        • Japan
        • Australia
        • South Korea
        • ASEAN
        • Rest of Asia Pacific
    • Latin America
      • By Content Type
        • Videos
        • 360 Degree Photos
        • Games
      • By Component
        • Software
        • Services
      • By Application
        • Gaming and Entertainment
        • Engineering
        • Healthcare
        • Real state
        • Retail
        • Military
        • Education
        • Others
      • By Country
        • Brazil
        • Mexico
        • Rest of Latin America
    • Africa
      • By Content Type
        • Videos
        • 360 Degree Photos
        • Games
      • By Component
        • Software
        • Services
      • By Application
        • Gaming and Entertainment
        • Engineering
        • Healthcare
        • Real state
        • Retail
        • Military
        • Education
        • Others
      • By Country
        • North Africa
        • Central Africa
        • South Africa
    • Middle East
      • By Content Type
        • Videos
        • 360 Degree Photos
        • Games
      • By Component
        • Software
        • Services
      • By Application
        • Gaming and Entertainment
        • Engineering
        • Healthcare
        • Real state
        • Retail
        • Military
        • Education
        • Others
      • By Country
        • GCC
        • Israel
        • Rest of Middle East
  • Company Profiles
    • Blippar Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Cyberglove Systems LLC.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Daqri LLC
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • EON Reality, Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Google Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Infinity Augmented Reality Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Magic Leap, Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Meta Company
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Metaio GmbH
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Microsoft Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Oculus VR, LLC
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Osterhout Design Group (ODG)
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Qualcomm Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Samsung Electronics Co., Ltd.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Vuzix Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
  • Section
    • References
    • Research Methodology
    • About us and Sales Contact

*Browse all the market data tables and figures on "Global Virtual Reality Content Creation Market - Global forecast to 2025".

Table of Content

  1. Research Objective and assumption
    • Research Objectives
    • Assumptions
    • Abbreviations
  2. Market Purview
    • Report Description
      • Market Definition and Scope
    • Executive Summary
      • Top 3 Findings
      • Top 3 Opportunity
      • Top Companies
      • Market Snippet By Content Type
      • Market Snippet By Component
      • Market Snippet By Application
      • Market Snippet By Region
    • Coherent Opportunity Map (COM)
  3. Market Dynamics, Regulations, and Trends Analysis
    • Market Dynamics
      • Drivers
      • Restraints
      • Market Opportunities
      • Regulatory Scenario
      • Industry Trend
      • Merger and Acquisitions
      • New Product Approvals/Launch
      • PEST Analysis
      • PORTER’S Five Forces
  4. Global Virtual Reality Content Creation Market, By Content Type, 2015 - 2025 (USD Million)
    • Introduction
      • Market Share Analysis, 2016 and 2025 (%)
      • Segment Trends
        • Videos
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • 360 Degree Photos
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • Games
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
  5. Global Virtual Reality Content Creation Market, By Component, 2015 - 2025 (USD Million)
    • Introduction
      • Market Share Analysis, 2016 and 2025 (%)
      • Segment Trends
        • Software/Applications
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • Services
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
  6. Global Virtual Reality Content Creation Market, By Application, 2015 - 2025 (USD Million)
    • Introduction
      • Market Share Analysis, 2016 and 2025 (%)
      • Segment Trends
        • Gaming and Entertainment
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • Engineering
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • Healthcare
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • Real state
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • Retail
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • Military
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • Education
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • Others
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
  7. Global Virtual Reality Content Creation Market, By Regions, 2015 - 2025 (USD Million)
    • Introduction
      • Market Share Analysis, By Region, 2016 and 2025 (%)
    • North America
      • Introduction
      • Market size and Forecast,2015 - 2025 (USD Million)
      • By Segment
        • Market Size and Forecast, By Content Type, 2015 - 2025 (USD Million)
        • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
        • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
      • By Country
        • U.S.
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • Canada
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Europe
      • Introduction
      • Market size and Forecast,2015 - 2025 (USD Million)
      • By Segment
        • Market Size and Forecast, By Content Type, 2015 - 2025 (USD Million)
        • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
        • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
      • By Country
        • Germany
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • UK
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • France
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • Italy
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • Spain
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • Russia
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • Rest of Europe
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Asia Pacific
      • Introduction
      • Market size and Forecast,2015 - 2025 (USD Million)
      • By Segment
        • Market Size and Forecast, By Content Type, 2015 - 2025 (USD Million)
        • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
        • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
      • By Country
        • China
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • India
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • Japan
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • Australia
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • South Korea
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • ASEAN
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • Rest Of Asia Pacific
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Latin America
      • Introduction
      • Market size and Forecast,2015 - 2025 (USD Million)
      • By Segment
        • Market Size and Forecast, By Content Type, 2015 - 2025 (USD Million)
        • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
        • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
      • By Country
        • Brazil
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • Mexico
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • Rest of Latin America
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Africa
      • Introduction
      • Market size and Forecast,2015 - 2025 (USD Million)
      • By Segment
        • Market Size and Forecast, By Content Type, 2015 - 2025 (USD Million)
        • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
        • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
      • By Country
        • South Africa
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • Central Africa
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • North Africa
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Middle East
      • Introduction
      • Market size and Forecast,2015 - 2025 (USD Million)
      • By Segment
        • Market Size and Forecast, By Content Type, 2015 - 2025 (USD Million)
        • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
        • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
      • By Country
        • GCC
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • Israel
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
        • Rest Of Middle East
          • Introduction
          • Market Size and Forecast, 2015 - 2025, (USD Million)
  8. Competitive Landscape
    • Company Profiles
      • 360 Labs
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
      • Blippar
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
      • Koncept VR
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
      • Matterport
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
      • Panedia Pty Ltd.
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
      • SubVRsive
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
      • Vizor
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
      • VOXELUS
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
      • WEMAKEVR
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
      • Wevr
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
    • Analyst Views
  9. Section
    • References
    • Research Methodology
    • About us and Sales Contact

*Browse all the market data tables and figures on "Virtual Reality Content Creation Market - Global forecast to 2025”.

View Our Licence Options

  • Need a Custom Report?

    We can customize every report - free of charge - including purchasing stand-alone sections or country-level reports

    Customize Now
  • Want to Buy a Report but have a Limited Budget?

    We help clients to procure the report or sections of the report at their budgeted price. Kindly click on the below to avail

    Request Discount
Logo

Reliability and Reputation

EXISTING CLIENTELE

Joining thousands of companies around the world committed to making the Excellent Business Solutions.

View All Our Clients
trusted clients logo