Game Engines Market, by Product Type (3D Game Engines, 2.5D Game Engines, and 2D Game Engines), by Game Type (PC, Mobile, TV, and Others), and by Region (North America, Europe, Asia Pacific, Latin America, Middle East, and Africa) - Size, Share, Outlook, and Opportunity Analysis, 2018 – 2026

  • To Be Published : Jan 2019 |
  • Format : CMI Insight PPT Format CMI Insight PDF Format

Game engine is a primary software of a computer game or video game. The software is used to create and develop video games for consoles, mobile devices, and personal computers. Game developers use 2D- or 3D-based game engine software to plan and code the game quickly and easily. Important functions of game engines include, scripting, sound, animation, Artificial Intelligence, collision detection, physics engine, and memory management. Game engines are a medium to develop a game and to have full control and command over the game and game settings. Game engines also save a considerable amount of time by offering several preset modules, libraries, effects, and tools.

The global game engines market was valued at US$ 1,717.2 million in 2017 and is expected to reach US$ 4,186.9 million by 2026, exhibiting a CAGR of 10.6% between 2017 and 2026.

Factors Driving Growth of the Global Game Engines Market

Growing gaming industry is expected to drive growth of the global game engines market. Moreover, increasing number of mobile gamming applications is also expected to boost growth of the market. For instance, according to Coherent Market Insights’ analysis, the global mobile gaming industry generated revenue of US$ 55.8 billion in 2017 and is projected to reach US$ 107 billion by 2021. Moreover, increasing app store spending by consumers is expected to drive growth of the game engines market. According to Coherent Market Insights’ analysis, user expenditure on apps stores worldwide is expected to reach US$ 106 billion by 2018 and over US$ 156 billion by 2022. Furthermore, improved infrastructure such as better broadband and Wi-Fi connection, advanced graphics, and improved computing power at lower costs are some of the factors expected to fuel growth of the global game engines market.

However, high cost of game engine software for vendors is expected to restrain growth of the game engines market. Continuously changing preferences for new games by consumers and rapid adoption of new technologies in gaming industry such as AR and VR are factors restraining growth of the game engines market. 

Developments in technologies such as Augmented Reality (AR) and Virtual Reality (VR) is expected to positively impact growth of the global game engine market. Development in gameplay sequences, 2D and 3D design tools, instant play mode for rapid editing, and iteration and powerful animation systems is expected to boost the game engines market growth during the forecast period.

Game Engines Market: Regional Insight

On the basis of region, game engines market is segmented into North America, Europe, Asia Pacific, Latin America, Middle East, and Africa. Asia Pacific game engines market is projected to account for the highest market share in 2017. China, Korea, India, and South East Asia are major growth engines in Asia Pacific. According to Coherent Market Insights’ analysis, app downloads are expected to increase by 45%  to reach US$ 258.2 billion during 2019-2022, globally. Major contribution for this growth is from economies such as China, India, Japan, Indonesia, and Vietnam. According to Coherent Market insights’ analysis, China is the largest mobile app market worldwide and accounts for around 40% of the global market in terms of value in 2018.

 

 

Key Players in the Global Game Engines Market

According to Harvard Business School, Unity Technologies held dominant position in the global game engines market, with around 42-45% share of the global game engines market in 2017 by value. Other prominent players in the market include, Chukong Technologies, Valve Corporation, The Game Creators Ltd., Leadwerks Software, Epic Games, Inc., CRYTEK, YoYo Games Ltd, Marmalade Game Studio Ltd., Idea Fabrik, PLC., SONY INDIA, Amazon.com, Inc., GameSalad Inc., Scirra Ltd, Corona Labs Inc., GarageGames.com, Silicon Studio Corp., Briar Wallace/Blender Foundation (Organization), Mario Zechner (Personal), Godot Engine (Community developed), and the OGRE Team (Organization).

Game Engines Market: Taxonomy

By Product Type

  • 3D Game Engines
  • 5D Game Engines
  • 2D Game Engines

By End User

  • PC Games
  • Mobile Games
  • TV Games
  • Others (console games and video games)

By Region

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East
  • Africa

Research Methodology

Coherent Market Insights followsa comprehensive research methodology focused on providing the most precise market analysis. The company leverages a data triangulation model which helps company to gauge the market dynamics and provide accurate estimates. Key components of the research methodologies followed for all our market reports include:

  • Primary Research (Trade Surveys and Experts Interviews)
  • Desk Research
  • Proprietor Data Analytics Model

In addition to this, Coherent Market Insights has access to a wide range of the regional and global reputed paid data bases, which helps the company to figure out the regional and global market trends and dynamics. The company analyses the industry from the 360 Degree Perspective i.e. from the Supply Side and Demand Side which enables us to provide granular details of the entire ecosystem for each study. Finally, a Top-Down approach and Bottom-Up approach is followed to arrive at ultimate research findings.


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Coherent Market Insights desk research is based on a principle set of research techniques:

  • National level desk research: It Includes research analysis of regional players, regional regulatory bodies, regional trade associations, and regional organization.
  • Multinational level desk research: The research team keeps a track of multinational players, global regulatory bodies, global trade associations, and global organization.

Coherent Market Insights has a large amount of in-house repository of industry database. This is leveraged as a burner for initiating a new research study. Key secondary sources include:

  • Governmental bodies, National and international social welfare institutions, and organizations creating economic policies among others.
  • Trade association, National and international media and trade press.
  • Company Annual reports, SEC filings, Corporate Presentations, press release, news, and specification sheet of manufacturers, system integrators, brick and mortar - distributors and retailers, and third party online commerce players.
  • Scientific journals, and other technical magazines and whitepapers.
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Preliminary Data Mining

The raw data is obtained through the secondary findings, in house repositories, and trade surveys. It is then filtered to ensure that the relevant information including industry dynamics, trends, and outlook is retained for further research process.

Data Standardization:

Holistic approach is used to ensure that the granular and uncommon parameters are taken into consideration to ensure accurate results. The information from the paid databases are further combined to the raw data in order to standardize it.

Coherent Statistical model

We arrive at our final research findings through simulation models. Coherent Data Analytics Model is a statistical tool that helps company to forecast market estimates. Few of the parameters considered as a part of the statistical model include:

  • Micro-economic indicators
  • Macro-economic indicators
  • Environmental indicators
  • Socio-political indicators
  • Technology indicators

Data Processing

Once the findings are derived from the statistical model, large volume of data is process to confirm accurate research results. Data analytics and processing tools are adopted to process large chunk of collected informative data. In case, a client customizes the study during the process, the research finding till then are benchmarked, and the process for new research requirement is initiated again.

Data Validation

This is the most crucial stage of the research process. Primary Interviews are conducted to validate the data and analysis. This helps in achieving the following purposes:

  • It provides first-hand information on the market dynamics, outlook, and growth parameters.
  • Industry experts validates the estimates which helps the company to cement the on-going research study.
  • Primary research includes online surveys, face-to face interviews, and telephonic interviews.

The primary research is conducted with the ecosystem players including, but not limited to:

  • Raw Material Suppliers
  • Manufacturers
  • System Integrators
  • Distributors
  • End-users

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