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  • Published In : Jun 2024
  • Code : CMI4600
  • Pages :150
  • Formats :
      Excel and PDF
  • Industry : Consumer Electronics

Market Size and Trends

Global cloud gaming market is estimated to be valued at US$ 6.21 Billion in 2024 and is expected to reach US$ 105.27 Billion by 2031, exhibiting a compound annual growth rate (CAGR) of 49.8% from 2024 to 2031.

Cloud Gaming Market Key Factors

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The high-speed internet and increasing adoption of game streaming services can drive the market growth. Major players are focused on improving their infrastructure and expanding into new regions to capitalize on the opportunity. Upgrade of 5G network globally is projected to enhance the overall experience for end users. However, lack of awareness about cloud gaming in some parts of the world and concerns around data security and privacy can hamper the market growth. The development of affordable cloud gaming devices and lowering internet prices can offer new opportunities in the near future.

High-Speed Internet Penetration and Advancements in Network Infrastructure

As mobile networks and broadband internet infrastructures continue to advance across the world, more users will have access to the high-speed internet connections necessary to support high-quality cloud gaming. Earlier, cloud gaming was a practical option for those with fiber optic or 5G connectivity but nowadays, reliance on low-latency network performance has lessened as technologies improve. Both mobile networks and home broadband are  expanding to rural and remote areas, thus, increasing customer base.

Technological developments mean that even mid-tier internet connections can now provide smooth cloud gaming experiences. Platforms have optimized their encoding and streaming protocols to work efficiently on limited bandwidth, with adaptive resolution and frame rates. Latency is also improving through edge computing deployments that place server infrastructure closer to end users. Major network operators are heavily investing in 5G rollout and fiber backbone expansion to support applications such as cloud gaming.

For instance, in September 2023, Huawei Cloud announced the launch of the Huawei Cloud Riyadh Region at the Huawei Cloud Summit Saudi Arabia 2023. This new cloud region aims to promote digital-led economic growth in the Kingdom. The Huawei Cloud Riyadh Region will focus on serving the Middle East, Central Asia, and Africa, offering secure, innovative, reliable, and sustainable cloud services.

Market Concentration and Competitive Landscape

Cloud Gaming Market Concentration By Players

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Rising Demand for On-Demand and Accessible Games

Younger generations who have grown up with streaming media accepts accessing games through cloud platforms rather than purchasing expensive consoles or gaming PCs. These people expect an experience resembling Netflix or Spotify - a diverse library available on any device instantly with  no downloads, updates, or hardware to maintain. Moreover, those concerned about the high upfront costs of breaking into the traditionally expensive hobby of gaming are attracted to the low monthly subscription alternatives provided by cloud services. This allows even casual gamers to explore a wide variety of titles without long-term commitment.

Cloud gaming also opens the market to those who may not have the means or space for dedicated gaming hardware. From students living in dorms to families sharing small homes, being able to play simply through a browser removes geographical and financial barriers. Even for individuals able to afford top-end PCs, the ability to quickly switch between screens like a phone, tablet or TV is appealing for on-the-go play. Younger audiences inspired by popular streamers are embracing cloud solutions that allow them to participate in the same games as their idols. As more mainstream audiences begin to prefer access over ownership, the demand for virtual

For instance, in January 2023, Ubitus K.K., a Japan-based cloud gaming provider, collaborated with JioGames to enhance the cloud gaming platform on 5G in India, thus, aiming to improve cloud gaming performance in the local market.

Key Takeaways from Analyst:

Global cloud gaming market growth can be driven by factor like improving broadband infrastructure globally. As more households get access to fast and reliable broadband speeds, these will be able to take advantage of the seamless streaming experiences that cloud gaming provides. Rising popularity of games-as-a-service business models can also drive the market growth. Many gamers, especially younger audiences, prefer having access to digital libraries through a monthly subscription instead of purchasing games individually.

Any latency or bandwidth issues could negatively impact the gameplay experience and reduce player engagement with these services. Data caps imposed by some ISPs also hamper adoption of cloud gaming services. Ensuring a high-quality experience across different network conditions can be challenging for service providers.

Expanding to new geography, platforms and business models can offer growth opportunities. Several service providers are testing new price points and bundles to attract more users. Cloud gaming is also poised to take off in the Asia Pacific region due to growing internet infrastructure and an increased number of mobile-first gamers. Subscription services are also gaining traction on console platforms. If service providers can effectively tackle technology and accessibility issues, cloud gaming could potentially disrupt the traditional gaming industry.

Market Challenges: High Investment in Low-Latency Streaming Technology

Developing low-latency streaming technology for cloud gaming requires substantial investment in research and development. Ensuring seamless gameplay with minimal delays requires sophisticated infrastructure and cutting-edge solutions. This high cost of development can be a significant barrier for companies entering or expanding in the cloud gaming market.

Market Opportunities: Expanding Market Reach with Cloud Gaming

As broadband access and speeds improve globally, cloud gaming can offer significant opportunity for market growth. Younger audiences, accustomed to the mobile era, prefer streaming games over owning a hardware. This shift lowers the barrier to entry, allowing users to play without the need for expensive consoles or high-end PCs. Publishers can tap into a broader audience, reaching gamers who were previously constrained by hardware limitations.

Cloud Gaming Market By Type

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By Type, Video streaming dominates the market owing to engaging experience

In terms of type, video streaming segment is estimated to contribute the highest market share of 58.3% in 2024. Video games have become increasingly realistic and complex over the years, demanding high-end graphics and smooth gameplay. However, many users still have aging hardware or low-specification devices that cannot support these hardware-intensive games locally. This is where cloud gaming through video streaming helps bridge this gap. By offloading the intensive processing to remote data centers, even low-end devices are able to experience console-like AAA games through high-quality video streams. This allows users to enjoy their favorite games anywhere, anytime on a variety of screens from their smartphones to smart TVs.

The smooth, lag-free streaming experience offered by video solutions like Google Stadia attracts both casual and hardcore gamers. Users no longer have to worry about long update installations or hardware upgrades to stay up-to-date with the latest releases. These people can instantly launch and dive into games from any device without any upfront costs. This convenience significantly improves the accessibility of gaming and boosts adoption of video streaming services. Developers are also active in optimizing their titles to leverage cloud infrastructure and deliver feature-rich games through this format. Major publishers partnering with streaming platforms further augments the variety and quality of games accessible via video streaming.

By Device, Smartphones dominate owing to increased mobility

In terms of device, smartphones segment is estimated to contribute the highest market share of 37.2% in 2024. As gaming becomes more of a pastime activity amid busy schedules, users prefer playing onthego via their phones. Cloud gaming solves the limitations of traditional mobile games by providing console-quality experiences that can be seamlessly picked up and enjoyed during commutes, breaks or anytime away from dedicated devices. This appeals greatly to both casual gamers looking to kill time and hardcore players who want their favorite AAA franchises on a mobile form factor.

Smartphones also leverage cloud gaming to overcome their own hardware constraints compared to dedicated consoles and PCs. Advanced graphics and complex control schemes that were previously unfeasible can now be supported through reliable streaming. Their ubiquitous availability further amplifies their reach among the masses. Cloud infrastructure also allows seamless continuation of saved games across linked devices, thus, retaining users within gaming ecosystems. Additionally, improved cellular connectivity and falling data costs have made streaming more viable on LTE/5G networks. All these factors make smartphones overwhelmingly popular as the gateway to accessing immersive cloud gaming experiences on the go.

By Gamer Type, Casual Gamers dominate the market owing to social elements

In terms of gamer type, casual gamers segment is estimated to contribute the highest market share of 77.3% in 2024. This segment comprises individuals who enjoy games primarily as a casual pastime or for their entertainment value rather than hardcore gameplay. These people prefer titles with lower commitment barriers that can be easily picked up during brief leisure windows. Cloud streaming addresses this need by removing installation burdens and allowing on-demand access through versatile devices from any location.

Moreover, many casual gamers are social players who enjoy bonding over interactive but simple experiences. Cloud platforms let them discover communities built around favorite free-to-play franchises and hop into cooperative or competitive multiplayer matches alongside friends. Light social and reward mechanisms within these titles maintain their interest levels. Live game streaming and broadcasting services are also aligned with casual consumers' tastes, attracting larger communities and content engagement. Overall, the frictionless interactivity and constant stream of new interactive experiences facilitated by cloud gaming cater well to casual users' preferences compared to traditional platforms.

Regional Insights

Cloud Gaming Market Regional Insights

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North America has emerged as the dominant region in cloud gaming market with estimated market share of 47.3% in 2024. With well-established infrastructure and early adoption of advanced technologies, the U.S. and Canada have witnessed rapid growth in cloud gaming subscription and revenues. Major cloud gaming providers such as Google Stadia, Microsoft xCloud and Nvidia GeForce Now have gained  popularity in this region.

Rising popularity of high-speed internet across cities and wide availability of high-end smartphones and tablets have boosted demand for access to graphical intensive games without hardware restrictions. Furthermore, tech-savvy consumers in North America are rapidly embracing new technological innovations and disruptive business models such as game streaming. This has provided a fertile ground for cloud gaming platforms to offer on-the-go and seamless gaming experiences for users.

Asia Pacific is witnessing the fastest growth in the cloud gaming market with the CAGR of 47.3% for the forecast period of 2024-2031. Countries such as China, Japan and South Korea are aggressively expanding their digital infrastructure to support emerging technologies. With large young demographic cohorts and increasing disposable incomes, this region provides a lucrative market for cloud-based gaming services.

The Chinese market presents immense opportunities for international as well as domestic cloud gaming firms. Tier-1 cities in China boast widespread 4G connectivity and fiber networks. Chinese tech giants like Tencent and NetEase are heavily promoting cloud game streaming platforms. Their strong relationships with device manufacturers and significant investments into 5G also put China in an advantageous position to lead the future of cloud gaming in the region.

Other Southeast Asian countries like Singapore, Malaysia and Indonesia are rapidly emerging as Southeast Asia's streaming and cloud gaming hubs. Cheaper data packages and improved network infrastructure are enabling gaming enthusiasts in metropolitan areas to experience high-definition, lag-free gaming on phones and laptops.

Market Report Scope

Cloud Gaming Market Report Coverage

Report Coverage Details
Base Year: 2023 Market Size in 2024: US$ 6.21 Bn
Historical Data for: 2019 to 2023 Forecast Period: 2024 to 2031
Forecast Period 2024 to 2031 CAGR: 49.8% 2031 Value Projection: US$ 105.27 Bn
Geographies covered:
  • North America: U.S., Canada
  • Latin America: Brazil, Argentina, Mexico, Rest of Latin America
  • Europe: Germany, U.K., France,  Russia, Rest of Europe
  • Asia Pacific: China, India, Japan, Australia, South Korea, ASEAN, Rest of Asia Pacific
  • Middle East & Africa: South Africa, GCC Countries, Rest of Middle East & Africa
Segments covered:
  • By Type: File Streaming and Video Streaming
  • By Device: Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, Head-mounted Displays
  • By Gamer Type: Casual Gamers, Avid Gamers, Lifestyle Gamers 
Companies covered:

Amazon Inc., Antplay.tech, Apple Inc., Blacknut, Deutsche Telekom, Electronic Arts, Inc., Facebook, Google Inc., IBM Corporation, Intel Corporation, Locus Robotics, Microsoft Corporation, NVIDIA Corporation, Numecent Holdings Ltd., Parsec Cloud Inc. (Unity Software Inc.), Sony Interactive Entertainment, Tencent Holdings Ltd., Ubitus Inc., Ubisoft, Verizon

Growth Drivers:
  • High-Speed Internet Penetration and Advancements in Network Infrastructure
  • Rising Demand for On-Demand and Accessible Games
Restraints & Challenges:
  • High Investment in Low-Latency Streaming Technology
  • Dependence on Advanced Broadband Infrastructure

Key Developments

  • In September 2023, Microsoft announced plans to launch the next Xbox in 2028, an advanced hybrid game platform that leverages the combined capabilities of the customer's device and the cloud to deliver deeper immersion and entirely new classes of game experiences. This highlights growing demand for technological advancements in the cloud gaming market, presenting opportunities for stakeholders to expand their market share with new offerings.
  • In August 2023, GeForce NOW announced the launch of the Ultimate KovaaK’s challenge, helping gamers improve their aim with a limited-time Steam discount. More than 20 new games joined the GeForce NOW library.
  • In March 2023, Ubitus K.K. partnered with Google, Inc. to advance cloud-based game streaming development, choosing Google Cloud as the provider for Ubitus' GameCloud solution
  • In March 2023, -Microsoft Corporation partnered with Boosteroid, a cloud gaming platform provider, to engage more gamers worldwide and develop gaming operations in Ukraine and Russia
  • In February 2023, Xsolla, a U.S.-based video game commerce company, launched new tools to help game developers enter the cloud gaming market and monetize their games
  • In October 2021, NVIDIA Corporation launched an advanced gaming platform on GeForce NOW, the GeForce RTX 3080. This subscription offers gamers the fastest frame rates, high resolutions, and lowest latency.
  • In September 2021 , NVIDIA Corporation collaborated with Electronic Arts Inc. to expand the game portfolio on GeForce NOW's gaming platform, adding hit games such as Mirror's Edge Catalyst, Battlefield 1 Revolution, Dragon Age: Inquisition, Apex Legends, and Unravel Two
  • In September 2021, Amazon Web Services, Inc. expanded its offerings with a family-oriented subscription plan on Luna+. For an extra US$ 2.99 per month, users can access 36 child-friendly games like Wandersong, Overcooked, Adventure Pals, and SpongeBob SquarePants.
  • In August 2021, Microsoft Corporation launched a gaming service on Xbox Consoles, expanding to Xbox Series S, Xbox Series X, and Xbox One. As per report by Snapt Inc. in July 2021, market trends may reach a point where the cost of expanding an ever-larger network could make it unprofitable to reach new territories and audiences.
  • In April 2021, Blacknut partnered with NOS, a communications and entertainment group, to provide a 5G gaming experience across Portugal, offering over 500 games to play over the 5G network. NOS delivered Blacknut’s gaming service directly to customers following the launch of 5G technology.

*Definition: Cloud gaming allows users to stream and play video games hosted on remote servers instead of downloading the entire game file to their local device. Users can access and play high-end video games through an internet connection without needing expensive high-powered gaming PCs or consoles. The games are rendered on cloud servers and the video and input are streamed to any device via the internet, providing users with instant access to play full console- and PC-quality games from anywhere.

Market Segmentation

  • Type Insights (Revenue, US$ Bn, 2019 - 2031)
    • File Streaming
    • Video Streaming
  •  Device Insights (Revenue, US$ Bn, 2019 - 2031)
    • Smartphones
    • Tablets
    • Gaming Consoles
    • PCs & Laptops
    • Smart TVs
    • Head-mounted Displays
  •  Gamer Type Insights (Revenue, US$ Bn, 2019 - 2031)
    • Casual Gamers
    • Avid Gamers
    • Lifestyle Gamers
  • Regional Insights (Revenue, US$ Bn, 2019 - 2031)
    • North America
      • U.S.
      • Canada
    • Latin America
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
    • Europe
      • Germany
      • U.K.
      • Spain
      • France
      • Italy
      • Russia
      • Rest of Europe
    • Asia Pacific
      • China
      • India
      • Japan
      • Australia
      • South Korea
      • ASEAN
      • Rest of Asia Pacific
    • Middle East & Africa
      • South Africa
      • GCC Countries
      • Israel
      • Rest of Middle East & Africa
  • Key Players Insights
    • Amazon Inc.
    • Antplay.tech
    • Apple Inc.
    • Blacknut
    • Deutsche Telekom
    • Electronic Arts, Inc.
    • Facebook
    • Google Inc.
    • IBM Corporation
    • Intel Corporation
    • Locus Robotics
    • Microsoft Corporation
    • NVIDIA Corporation
    • Numecent Holdings Ltd.
    • Parsec Cloud Inc. (Unity Software Inc.)
    • Sony Interactive Entertainment
    • Tencent Holdings Ltd.
    • Ubitus Inc.
    • Ubisoft
    • Verizon

Frequently Asked Questions

The CAGR of global cloud gaming market is projected to be 49.8% from 2024 to 2031.

High-speed internet penetration and advancements in network infrastructure and rising demand for on-demand and accessible games are the major factors driving the growth of global cloud gaming market.

High investment in low-latency streaming technology and dependence on advanced broadband infrastructure are the major factors hampering the growth of global cloud gaming market.

In terms of type, video streaming segment is estimated to dominate the market in 2024.

Amazon Inc., Antplay.tech, Apple Inc., Blacknut, Deutsche Telekom, Electronic Arts, Inc., Facebook, Google Inc., IBM Corporation, Intel Corporation, Locus Robotics, Microsoft Corporation, NVIDIA Corporation, Numecent Holdings Ltd., Parsec Cloud Inc. (Unity Software Inc.), Sony Interactive Entertainment, Tencent Holdings Ltd., Ubitus Inc., Ubisoft, Verizon are the major players.

North America is expected to lead the global cloud gaming market in 2024.

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