The gaming industry is in a state of structural shift with the advent of blockchain technology and non-fungible tokens. In conventional gaming, digital items such as skins, characters, and weapons are completely under the control of game developers. A gamer can buy or earn these items, but he or she does not own them. However, with the advent of non-fungible tokens, gamers can own these items. They can buy, sell, and trade these items without any restrictions. This is giving an impetus to the blockchain gaming market.
What Makes NFTs Unique in Games
Non-fungible tokens act as a certificate that is stored on a blockchain. This ensures that the assets created are scarce and are owned by a particular gamer. Unlike other systems, non-fungible tokens allow gamers to own assets without depending on the developer of the game. This has been clearly demonstrated by blockchain gaming platforms. These platforms have enabled gamers to own and trade assets within the platform. This is because it changes the nature of gaming assets from consumed to owned and traded.
Quantitative Shift Toward NFT Ownership
The increase in NFT gaming can be further ascertained through significant user and behavioral statistics as well. The total number of NFT users across the world is expected to increase to more than 11.6 million, which reflects the significant growth trajectory for digital asset owners. Additionally, around 82% of blockchain gamers are interested in using in-game tokens, reflecting significant demand for ownership-based gaming.
In terms of demographics, around 38% of NFT owners belong to the 25-34 years age group, reflecting significant traction for gaming demographics. Additionally, around 5% of adults in the 18-34 years age group are already owners of NFTs, as opposed to just 1% for all other groups.
In terms of geographical demographics, emerging markets such as India are driving NFT gaming, with around 15.5% of ownership penetration.
(Sources: DemandSage, ElectroIQ)
NFTs Enable True Digital Economies
A new economy has been introduced in gaming through NFTs, called play-to-earn, in which people can earn real money from gaming. Gaming companies based on blockchain technology have been able to raise investments to the tune of over USD 1.1 billion in one quarter, thus showing the faith investors have in this new economy based on ownership.
The assets, like characters, can be traded across various marketplaces, thus creating liquidity for these assets, which was absent in the past. Some blockchain-based games have been able to achieve billions in transactions based on NFTs, thus showing the potential for this new economy based on ownership.
