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Gaming Chair Market Analysis & Forecast: 2025-2032

Gaming Chair Market, By Chair Type (Table Gaming, Chair Hybrid, Gaming Chair, Platform Gaming Chair, and Others), By Distribution Channel (Online and Offline), By End User (Residential and Commercial), By Geography (North America, Latin America, Asia Pacific, Europe, Middle East, and Africa).

  • Published In : 09 May, 2025
  • Code : CMI5134
  • Pages :160
  • Formats :
      Excel and PDF
  • Industry : Consumer Goods
  • Historical Range: 2020 - 2024
  • Forecast Period: 2025 - 2032

Gaming Chair Market Size and Forecast – 2025-2032

Gaming chair market is estimated to be valued at USD 1.63 Bn in 2025 and is expected to reach USD 2.74 Bn by 2032, exhibiting a compound annual growth rate (CAGR) of 7.7% from 2025 to 2032.

Gaming Chair Market Key Factors

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  Key Takeaways

  • Based on Chair Type, the Table Gaming segment is estimated to have the largest ownership of 40.6% in the global gaming chair market in 2025, owing to the specific ergonomics and comfort provided.
  • Based on Distribution Channel, the Online segment is estimated to contribute around 51.60% of the global market in 2025, supported by convenience and wider selection.
  • Based on End-User, the Residential segment is expected to capture about 58.7% of the market share in 2025. Rising trend for home gaming setup and esports and streaming, contribute to the growth of this segment.
  • Based on Region, Asia Pacific is estimated to dominate the gaming chair market with an ownership of 47.8% in 2025 due to the growing gaming culture and large population of middle-class. While, North America is considered to be the fastest growing region in the forecast period due to rising esport industry and presence of passionate gaming community.

Market overview

Gaming chair market has been witnessing significant growth driven by the increasing popularity of esports and online gaming. Owing to longer duration of gaming sessions and focus on comfort, gamers now prefer buying gaming-specific chairs instead of regular office or home use chairs. Leading manufacturers such as Thermaltake Technology Co. have been introducing innovative designs, ergonomic features, and customizable options to meet the emerging demand of gaming chairs.

Current Events and their Impact on the Gaming Chair Market

Current Events

Description and their Impact

Environmental and Material Innovations

  • Description: Circular Economy Initiatives
  • Impact: Brands such as Vertagear is introducing take-back programs for recycled materials could reduce carbon footprints by 30%, appealing to eco-conscious Gen Z buyers.
  • Description: Bio-Based Material Adoption
  • Impact: Soybean-based foam usage (pioneered in Europe) may lower dependency on petroleum by 40% by 2030, though initial costs remain 25% higher than conventional foams.

Economic and Consumer Behavior Changes

  • Description: Hybrid Work Culture Expansion
  • Impact: 22 million U.S. remote workers (2023) drive demand for dual-purpose gaming/office chairs, expanding the market beyond traditional gamers to professionals.
  • Description: Inflation-Driven Price Sensitivity
  • Impact: Asia-Pacific’s budget-conscious consumers (40% of global market) may shift toward mid-range models ($150–$250), pressuring margins for premium brands such as Secretlab.

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Role of Artificial Intelligence (AI) in Gaming Chair Market

Integration of AI into gaming chairs is emphasizing of enhancing the immersive experience, comfort, and health monitoring for gamers. AI is transforming the gaining chai industry by incorporating smart feature that adapt to user behaviors, optimizing ergonomics, and enhance immersion. The AI-powered gaming chairs are embedded with sensors and machine learning algorithms to monitor the user’s posture in real time; it automatically adjusts the by offer support and angles the seat. AI in gaming chair has the real-time data delivered from the responsive haptic feedback. For instance, in racing or FPS games, the chair can simulate vibrations, crashes, or recoil, matching the in-game action.

In January 2025, Razer, the world’s leading lifestyle brand made for gamers, launched a breakthrough lineup of high-performance gaming solution and visionary technological concept at CES 2025. From next-gen AI esports coaching to advanced gaming gear.

Segmental Analysis

Gaming Chair Market By Chair Type

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Gaming Chair Market Insights, By Chair Type- Table Gaming- Comfort and Functionality Drive the Demand for Table Gaming Chairs

In terms of chair type, the table gaming segment is expected to contribute 40.6% share of the market in 2025. Its ergonomic design is optimized for long gaming sessions. Table gaming chairs provide full back and lumbar support with padded headrests for relaxing posture during gameplay. A study pf competitive video gamers in Saudi Arabia involving 116 participants found that 86.2% reported at least one musculoskeletal injury, with the most common sites being the lower back (63.8%), neck (50%), hand/wrist (44.8%), and shoulder (35.3%) . Their adjustable arms allow gamers to rest their arms at different heights depending on the console or personal computer setup. The rotating and tilting features give flexibility to change positions between active and reclined modes. It is estimated that there are around 580 million gamers with dedicated gaming desk globally, further accelerating the gaming chair market growth.

Gaming Chair Market Insights, By Distribution Channel- Convenience and Customization Draw Gamers to Online Channels

In terms of distribution channel, the online segment is expected to contribute 51.60% share of the market in 2025, owing to the convenience it offers to the shoppers. Gamers can browse a huge variety of gaming chair models and brands from the comfort of their homes at any time without worrying about store timings or crowds. Online shopping also offers gamers with detailed product specifications and high-resolution images give a realistic view of each chair's design and features before ordering.

Online retailers stock a more exhaustive inventory than brick-and-mortar stores, enabling customizations like unique fabric designs, frame colors and add-ons. Gamers looking for a specific style or dimension can search across multiple e-commerce sites to find the perfect match. Mid-range gaming chairs, typically priced between USD 100 and USD 300, are popular among online consumers. These chairs often balance affordability with essential ergonomic features. Premium gaming chairs, ranging from USD 300 to USD 600, opted by professional gamers.

Gaming Chair Market Insights, By End User- Residential- Greater Immersion Drives Residential Gaming Chair Demand

In terms of end user, the residential segment is expected to contribute 58.7% share of the market in 2025, owing to increasing home gaming setups. As esports and streaming have gained popularity, many gamers now dedicate an entire room or dedicated setup area in their home for gaming. Investing in a high-quality chair complements expensive gaming PCs, consoles, and VR equipment to achieve total immersion. Comfortable chairs are essential for marathon residential gaming sessions fueled by compelling storylines in titles or social online worlds. In 2024, approximately 71% of U.S. consumers engaged in video gaming, encompassing various demographics and age groups. 61% of the U.S. population reports playing video games for at least one hour every week, with 88% of gamers playing with others, both online and in person. 55% agree that playing games can introduce people to new friends. This is further proliferating the gaming chair market share.

Regional Insights

Gaming Chair Market Regional Insights

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Asia Pacific Gaming Chair Market Analysis & Trends

Asia Pacific is expected to account for the greatest revenue share, with 47.8% in 2025. In Asia Pacific, the dominance in the market can be attributed to the strong gaming culture and ecosystem in the region. Countries like the China, South Korea, and Japan, and others have a large presence of gaming companies and popular esports leagues, driving higher adoption of gaming accessories like chairs. Meanwhile, favorable government policies have helped develop the industry over the years. It is accounted that in 2023, there were approximately 1.48 billion gamers in Asia, making it the largest gaming region worldwide. In March and April 2023, China had more than 460 million active users of live service games, while Indonesia has 85 million users, further escalating the gaming chair market demand.

North America Gaming Chair Market Analysis & Trends

Meanwhile, the North America region exhibits the fastest growth in the overall market. Countries like the U.S. and Canada have seen explosive growth in their gaming industries backed by expanding middle-class demographics and high-speed internet penetration. Aggressive investments by regional players have also increased accessibility of gaming products. The gaming controller market in North America is expected to surpassed USD 1.1 billion by 2030, due to the technological advancements. The average demographic of the U.S. gamers is of age 35, with a significant portion of player aged 50 and older, which is further adding to the gaming chair market revenue.

Gaming Chair Market Outlook for Key Countries

  U.S. Gaming Chair Market Analysis & Trends

U.S. market continues to be one of the largest globally, led by categories dominance and growing popularity of esports. Companies such as DXracer and Noblechairs have cemented their leadership. DXRacer, the world leading gaming chair brand for unparalleled comfort and quality with ergonomics design. Additionally, the thriving esport and streaming scene in the United States is increasing the participation in gaming activities. In 2024, the United States boasts a vibrant and expanding esports community. The U.S. has approximately 3,728 participants for active esports competition. By 2029, the number of esports users is expected to reach 72.5 million. Along with that, the United States is projected to be leading in the global eSport with 1.3 billion in 2025. This is further propelling the gaming chair market demand in the upcoming years.

China Gaming Chair Market Analysis & Trends

China market is driven by rising disposable incomes, innovative products from domestic brands like Fnatic and SYNNEX and their expanded distribution networks across the country. The gaming chair is demanding is China due to thriving gaming industry, increasing popularity of e-sport and the growing number of professional gamers. The gaming industry in China is expanding rapidly, about 668 million players who spend an average of 452 yuan (abut 62.4 USD) on each video games. China has become the largest gaming market in the world.

South Korea Gaming Chair Market Analysis & Trends

South Korea market leads the world in esports and sees the highest gaming chair adoption per capita. Leading brands like AKRacing garner a lot of local community following due to endorsement of popular esports athletes. South Korea has a long antiquity of gaming with PC bangs (internet cafes) being a common place to gather and play games. The factors that make gaming culture popular in south Korea is fueled by the obsession of turning games into a mainstream form of entertainment and competition.

In 2023, the gaming industry in South Korea has accounted to be around 22.96 trillion South Korean won.

Japan Gaming Chair Market Analysis & Trends

Japan market is witnessing healthy growth backed by increasing live esports events and gaming tournaments in the country. Brands like Thermaltake and ZOWIE cater to both casual and professional players. The gaming chair is demanding is Japan due to the thriving in gaming chairs boosted due to rising number of professional gamers and esports enthusiast. In 2024, there were 335 professional gamers in Japan with a “Pro License” from Japan eSport Union (JeSU). Apart from that, Japan has over 16.3 million gamers, which is further positively influencing the gaming chair market demand.

Market Dynamics

Gaming Chair Market Driver - Growing eSports culture and online gaming

The gaming chair industry has seen monumental growth over the past decade fueled by widespread broadband connectivity and powerful mobile devices. Games are no longer limited to dedicated gaming consoles and PCs; they have seeped into daily lives through smartphones. The growing cloud gaming trend is also one of the prominent factors adding to the gaming chair market share.

Websites and applications dedicated to finding online teammates or organizing casual tournaments have proliferated. For many young people, gaming has transformed from a pastime into a serious hobby or aspiration. For instance, according to United Nations' analysis of world population statistics in 2023, around 2.9 Bn people currently engage in online or video gaming worldwide. This number is projected to reach 3.2 Bn active gamers by 2023. The widespread availability of high-speed internet connectivity and affordable smartphones coupled with the rise of game-streaming platforms is expected to further catalyze gaming's expansion into new demographics over the next two years.

Gaming Chair Market Restraint - High Cost of Ergonomic and Feature-Rich Gaming Chairs

One of the major challenges faced by gaming chair manufacturers is the high cost of ergonomic and feature-rich gaming chairs. Developing gaming chairs with advanced ergonomic designs, high-quality materials, and additional features like lumbar support, adjustable armrests, and tilt mechanisms significantly increases production costs. These advanced gaming chairs often retail between US$ 300 and US$ 500 which may not be affordable for many casual gamers and price sensitive customers. According to the UN Post-2015 Development Agenda, individuals living below USD 1.90 per day made up 8.6% of the global population in 2019. High prices prohibit greater adoption of specialized gaming chairs and limit the addressable market size. Manufacturers need to focus on value engineering and design innovations to bring down costs without compromising heavily on features.

Market Report Scope

Gaming Chair Market Report Coverage

Report Coverage Details
Base Year: 2024 Market Size in 2025: USD 1.63 Bn
Historical Data for: 2020 To 2024 Forecast Period: 2025 To 2032
Forecast Period 2025 to 2032 CAGR: 7.7% 2032 Value Projection: USD 2.74 Bn
Geographies covered:
  • North America: U.S. and Canada
  • Latin America: Brazil, Argentina, Mexico, and Rest of Latin America
  • Europe: Germany, U.K., Spain, France, Italy, Russia, and Rest of Europe
  • Asia Pacific: China, India, Japan, Australia, South Korea, ASEAN, and Rest of Asia Pacific
  • Middle East: GCC Countries, Israel, and Rest of Middle East
  • Africa: South Africa, North Africa, and Central Africa
Segments covered:
  • By Chair Type: Table Gaming, Chair Hybrid, Gaming Chair, Platform Gaming Chair, and Others
  • By Distribution Channel: Online and Offline
  • By End User: Residential and Commercial 
Companies covered:

Ace Casual Furniture, Arozzi Europe AB, Corsair Gaming Inc., Vertagear Inc., Noblechairs, Ede Products, Pro Gamersware GmbH, Thermaltake Technology Co., Playseat B.V., AK Racing, Inc, Shenzhen MARK Technology, Co., DX Racer USA LLC, Corsair Component Inc, and GT Omega Racing Limited

Growth Drivers:
  • Growing eSports culture and online gaming
  • Technological advancements in gaming chairs
Restraints & Challenges:
  • High cost of ergonomic and feature-rich gaming chairs
  • Availability of cheaper alternatives like regular office chairs

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Market Concentration and Competitive Landscape

Gaming Chair Market Concentration By Players

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Key Development in Gaming Chair Market

  • In March 2025, E-WIN launched its latest innovation, the E-WIN Breathable SoftWeave Fabric Flash XL Rev Edition. This groundbreaking gaming chair redefines comfort, style, and performance for gamers and professionals alike. Inspired by the high-octane world of Formula 1, the FLJ-XL-REV combines advanced technology with a striking design, ensuring users experience both luxury and durability in their gaming setups.
  • In January 2025, Razer unveiled gaming chair with a built-in heating and cooling system. This chair offer gamers ultimate comfort during long sessions without interrupting gameplay. The chair includes a bladeless fan system that is both power-efficient and quiet.
  • In September 2024, Esports organization Fnatic formed a strategic alliance with gaming furniture brand Blacklyte.
  • In August 2024, DXRacer and Square Enix teamed up to create a custom gaming chair for Final Fantasy VII Rebirth. The Drifting Series Final Fantasy VII Rebirth Edition features a sleek black-and-white design, inspired by iconic elements like Cloud Strife’s Buster Sword.

Analyst Opinion (Expert Opinion)

  • Ergonomics is now the cornerstone of design in gaming chairs, driven by a growing recognition of the importance of health and comfort during long gaming sessions. According to recent studies, 60% of gamers report experiencing discomfort from extended gaming sessions, with back pain being one of the most common issues. In response, brands like Secretlab, DXRacer, and Razer have shifted their focus toward creating chairs that not only enhance comfort but also prevent long-term injuries. This is further expected to create lucrative gaming chair market opportunities.
  • One of the most exciting areas of growth is the integration of technology into gaming chairs. Razer’s “Project Arielle,” the first chair to include a built-in heating and cooling system, is an example of how gaming chair manufacturers are innovating to meet gamers’ needs for comfort and performance. The bladeless fan system in this chair provides both quiet operation and power efficiency, signaling a trend toward combining convenience with cutting-edge technology. The success of this product will likely pave the way for further tech-driven innovations, such as chairs equipped with built-in speakers, vibration motors, and even gaming-specific accessories like cooling systems and Bluetooth connectivity.
  • Sustainability is becoming an increasingly significant factor in consumer choices, even in the gaming chair market. As more gamers become environmentally conscious, there is rising demand for eco-friendly gaming furniture. Brands like SteelSeries and Secretlab have begun to incorporate sustainable materials, such as recycled plastics and responsibly sourced leather, into their chair designs. The global push for greener manufacturing processes aligns with the larger consumer trend toward sustainable goods, particularly among younger generations of gamers who prioritize environmental considerations. According to a 2024 study by Coherent Market Insights, more than 60% of global consumers are willing to pay more for products made from sustainable materials. For gaming chair manufacturers, this presents an opportunity to differentiate themselves by offering environmentally friendly options that do not compromise on performance or design.

Market Segmentation

  • By Chair Type Insights (Revenue, USD, 2020 - 2032)
    • Table Gaming
    • Chair Hybrid
    • Gaming Chair
    • Platform Gaming Chair
    • Others
  • By Distribution Channel Insights (Revenue, USD, 2020 - 2032)
    • Online
    • Offline
  • By End User Insights (Revenue, USD, 2020 - 2032)
    • Residential
    • Commercial
  • By Regional Insights (Revenue, USD, 2020 - 2032)
    • North America
      • U.S.
      • Canada
    • Latin America
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
    • Europe
      • Germany
      • U.K.
      • Spain
      • France
      • Italy
      • Russia
      • Rest of Europe
    • Asia Pacific
      • China
      • India
      • Japan
      • Australia
      • South Korea
      • ASEAN
      • Rest of Asia Pacific
    • Middle East
      • GCC Countries
      • Israel
      • Rest of Middle East
    • Africa
      • South Africa
      • North Africa
      • Central Africa
  • Key Players Insights
    • Ace Casual Furniture
    • Arozzi Europe AB
    • Corsair Gaming Inc.
    • Vertagear Inc.
    • Noblechairs
    • Ede Products
    • Pro Gamersware GmbH
    • Thermaltake Technology Co.
    • Playseat B.V.
    • AK Racing, Inc
    • Shenzhen MARK Technology, Co.
    • DX Racer USA LLC
    • Corsair Component Inc
    • GT Omega Racing Limited

Sources

Primary Research Interviews from the following stakeholders:

Stakeholders:

  • Interviews with gaming chair manufacturers, product designers, ergonomists, and logistics managers across key global markets.
  • Interviews with distributors and retailers in gaming furniture and accessories.
  • Discussions with e-commerce platform managers and retail heads from popular online stores (e.g., Amazon, Newegg, Rakuten).
  • Interviews with professional esports players and gaming influencers.
  • Feedback from interior designers focused on home office setups and gaming room designs.

Databases:

  • IBISWorld (Gaming furniture and esports market analysis).
  • Euromonitor International (Global consumer trends and gaming furniture).
  • National Retail Federation (NRF) Reports on retail industry trends.

Magazines:

  • Esports Insider
  • PC Gamer
  • TechRadar (Gadget and gaming furniture features).
  • The Verge (Gaming hardware reviews and product releases).
  • Tom’s Hardware (Tech and gaming product analysis).

Journals:

  • Journal of Ergonomics
  • International Journal of Human-Computer Interaction
  • Journal of the Society for Information Display (JSID).
  • International Journal of Esports Studies
  • Journal of Applied Ergonomics

Newspapers:

  • The New York Times (Tech and gaming trends).
  • The Wall Street Journal (Consumer electronics and gaming markets).
  • The Guardian (Esports and gaming industry coverage).
  • Financial Times (Industry insights on consumer behavior).
  • Wired (Technology and gaming product features).

Associations:

  • Esports Integrity Coalition (ESIC).
  • International Esports Federation (IESF).
  • American Ergonomics Society (AES).
  • National Association of Professional Esports (NAPE).
  • Consumer Technology Association (CTA).

Public Domain Sources:

  • U.S. Census Bureau (Market and consumer data).
  • International Trade Administration (U.S. export data on gaming furniture).
  • Federal Trade Commission (FTC) Reports on market competition.
  • Bureau of Economic Analysis (BEA) on consumer electronics and furniture.
  • U.S. Bureau of Labor Statistics (Data on ergonomics and health trends).

Proprietary Elements:

  • CMI Data Analytics Tool, and Proprietary CMI Existing Repository of information for last 8 years

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Frequently Asked Questions

The Gaming Chair Market is estimated to be valued at USD 1.63 Bn in 2025, and is expected to reach USD 2.74 Bn by 2032.

The CAGR of the Gaming Chair Market is projected to be 7.7% from 2025 to 2032.

Growing eSports culture and online gaming and technological advancements in gaming chairs are the major factors driving the market growth.

High cost of ergonomic and feature-rich gaming chairs and availability of cheaper alternatives like regular office chairs are the major factors hampering the market growth.

In terms of chair type, the table gaming segment is estimated to dominate the market revenue share in 2025.

Ace Casual Furniture, Arozzi Europe AB, Corsair Gaming Inc., Vertagear Inc., Noblechairs, Ede Products, Pro Gamersware GmbH, Thermaltake Technology Co., Playseat B.V., AK Racing, Inc, Shenzhen MARK Technology, Co., DX Racer USA LLC, Corsair Component Inc, and GT Omega Racing Limited are the major players.

Asia Pacific is expected to lead the gaming chair market in 2025.

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