Gaming chair market is estimated to be valued at USD 1.63 Bn in 2025 and is expected to reach USD 2.74 Bn by 2032, exhibiting a compound annual growth rate (CAGR) of 7.7% from 2025 to 2032.

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Gaming chair market has been witnessing significant growth driven by the increasing popularity of esports and online gaming. Owing to longer duration of gaming sessions and focus on comfort, gamers now prefer buying gaming-specific chairs instead of regular office or home use chairs. Leading manufacturers such as Thermaltake Technology Co. have been introducing innovative designs, ergonomic features, and customizable options to meet the emerging demand of gaming chairs.
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Integration of AI into gaming chairs is emphasizing of enhancing the immersive experience, comfort, and health monitoring for gamers. AI is transforming the gaining chai industry by incorporating smart feature that adapt to user behaviors, optimizing ergonomics, and enhance immersion. The AI-powered gaming chairs are embedded with sensors and machine learning algorithms to monitor the user’s posture in real time; it automatically adjusts the by offer support and angles the seat. AI in gaming chair has the real-time data delivered from the responsive haptic feedback. For instance, in racing or FPS games, the chair can simulate vibrations, crashes, or recoil, matching the in-game action.
In January 2025, Razer, the world’s leading lifestyle brand made for gamers, launched a breakthrough lineup of high-performance gaming solution and visionary technological concept at CES 2025. From next-gen AI esports coaching to advanced gaming gear.
In terms of chair type, the table gaming segment is expected to contribute 40.6% share of the market in 2025. Its ergonomic design is optimized for long gaming sessions. Table gaming chairs provide full back and lumbar support with padded headrests for relaxing posture during gameplay. A study pf competitive video gamers in Saudi Arabia involving 116 participants found that 86.2% reported at least one musculoskeletal injury, with the most common sites being the lower back (63.8%), neck (50%), hand/wrist (44.8%), and shoulder (35.3%) . Their adjustable arms allow gamers to rest their arms at different heights depending on the console or personal computer setup. The rotating and tilting features give flexibility to change positions between active and reclined modes. It is estimated that there are around 580 million gamers with dedicated gaming desk globally, further accelerating the gaming chair market growth.
In terms of distribution channel, the online segment is expected to contribute 51.60% share of the market in 2025, owing to the convenience it offers to the shoppers. Gamers can browse a huge variety of gaming chair models and brands from the comfort of their homes at any time without worrying about store timings or crowds. Online shopping also offers gamers with detailed product specifications and high-resolution images give a realistic view of each chair's design and features before ordering.
Online retailers stock a more exhaustive inventory than brick-and-mortar stores, enabling customizations like unique fabric designs, frame colors and add-ons. Gamers looking for a specific style or dimension can search across multiple e-commerce sites to find the perfect match. Mid-range gaming chairs, typically priced between USD 100 and USD 300, are popular among online consumers. These chairs often balance affordability with essential ergonomic features. Premium gaming chairs, ranging from USD 300 to USD 600, opted by professional gamers.
In terms of end user, the residential segment is expected to contribute 58.7% share of the market in 2025, owing to increasing home gaming setups. As esports and streaming have gained popularity, many gamers now dedicate an entire room or dedicated setup area in their home for gaming. Investing in a high-quality chair complements expensive gaming PCs, consoles, and VR equipment to achieve total immersion. Comfortable chairs are essential for marathon residential gaming sessions fueled by compelling storylines in titles or social online worlds. In 2024, approximately 71% of U.S. consumers engaged in video gaming, encompassing various demographics and age groups. 61% of the U.S. population reports playing video games for at least one hour every week, with 88% of gamers playing with others, both online and in person. 55% agree that playing games can introduce people to new friends. This is further proliferating the gaming chair market share.

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Asia Pacific is expected to account for the greatest revenue share, with 47.8% in 2025. In Asia Pacific, the dominance in the market can be attributed to the strong gaming culture and ecosystem in the region. Countries like the China, South Korea, and Japan, and others have a large presence of gaming companies and popular esports leagues, driving higher adoption of gaming accessories like chairs. Meanwhile, favorable government policies have helped develop the industry over the years. It is accounted that in 2023, there were approximately 1.48 billion gamers in Asia, making it the largest gaming region worldwide. In March and April 2023, China had more than 460 million active users of live service games, while Indonesia has 85 million users, further escalating the gaming chair market demand.
Meanwhile, the North America region exhibits the fastest growth in the overall market. Countries like the U.S. and Canada have seen explosive growth in their gaming industries backed by expanding middle-class demographics and high-speed internet penetration. Aggressive investments by regional players have also increased accessibility of gaming products. The gaming controller market in North America is expected to surpassed USD 1.1 billion by 2030, due to the technological advancements. The average demographic of the U.S. gamers is of age 35, with a significant portion of player aged 50 and older, which is further adding to the gaming chair market revenue.
U.S. market continues to be one of the largest globally, led by categories dominance and growing popularity of esports. Companies such as DXracer and Noblechairs have cemented their leadership. DXRacer, the world leading gaming chair brand for unparalleled comfort and quality with ergonomics design. Additionally, the thriving esport and streaming scene in the United States is increasing the participation in gaming activities. In 2024, the United States boasts a vibrant and expanding esports community. The U.S. has approximately 3,728 participants for active esports competition. By 2029, the number of esports users is expected to reach 72.5 million. Along with that, the United States is projected to be leading in the global eSport with 1.3 billion in 2025. This is further propelling the gaming chair market demand in the upcoming years.
China market is driven by rising disposable incomes, innovative products from domestic brands like Fnatic and SYNNEX and their expanded distribution networks across the country. The gaming chair is demanding is China due to thriving gaming industry, increasing popularity of e-sport and the growing number of professional gamers. The gaming industry in China is expanding rapidly, about 668 million players who spend an average of 452 yuan (abut 62.4 USD) on each video games. China has become the largest gaming market in the world.
South Korea market leads the world in esports and sees the highest gaming chair adoption per capita. Leading brands like AKRacing garner a lot of local community following due to endorsement of popular esports athletes. South Korea has a long antiquity of gaming with PC bangs (internet cafes) being a common place to gather and play games. The factors that make gaming culture popular in south Korea is fueled by the obsession of turning games into a mainstream form of entertainment and competition.
In 2023, the gaming industry in South Korea has accounted to be around 22.96 trillion South Korean won.
Japan market is witnessing healthy growth backed by increasing live esports events and gaming tournaments in the country. Brands like Thermaltake and ZOWIE cater to both casual and professional players. The gaming chair is demanding is Japan due to the thriving in gaming chairs boosted due to rising number of professional gamers and esports enthusiast. In 2024, there were 335 professional gamers in Japan with a “Pro License” from Japan eSport Union (JeSU). Apart from that, Japan has over 16.3 million gamers, which is further positively influencing the gaming chair market demand.
The gaming chair industry has seen monumental growth over the past decade fueled by widespread broadband connectivity and powerful mobile devices. Games are no longer limited to dedicated gaming consoles and PCs; they have seeped into daily lives through smartphones. The growing cloud gaming trend is also one of the prominent factors adding to the gaming chair market share.
Websites and applications dedicated to finding online teammates or organizing casual tournaments have proliferated. For many young people, gaming has transformed from a pastime into a serious hobby or aspiration. For instance, according to United Nations' analysis of world population statistics in 2023, around 2.9 Bn people currently engage in online or video gaming worldwide. This number is projected to reach 3.2 Bn active gamers by 2023. The widespread availability of high-speed internet connectivity and affordable smartphones coupled with the rise of game-streaming platforms is expected to further catalyze gaming's expansion into new demographics over the next two years.
One of the major challenges faced by gaming chair manufacturers is the high cost of ergonomic and feature-rich gaming chairs. Developing gaming chairs with advanced ergonomic designs, high-quality materials, and additional features like lumbar support, adjustable armrests, and tilt mechanisms significantly increases production costs. These advanced gaming chairs often retail between US$ 300 and US$ 500 which may not be affordable for many casual gamers and price sensitive customers. According to the UN Post-2015 Development Agenda, individuals living below USD 1.90 per day made up 8.6% of the global population in 2019. High prices prohibit greater adoption of specialized gaming chairs and limit the addressable market size. Manufacturers need to focus on value engineering and design innovations to bring down costs without compromising heavily on features.
| Report Coverage | Details | ||
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| Base Year: | 2024 | Market Size in 2025: | USD 1.63 Bn |
| Historical Data for: | 2020 To 2024 | Forecast Period: | 2025 To 2032 |
| Forecast Period 2025 to 2032 CAGR: | 7.7% | 2032 Value Projection: | USD 2.74 Bn |
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| Companies covered: |
Ace Casual Furniture, Arozzi Europe AB, Corsair Gaming Inc., Vertagear Inc., Noblechairs, Ede Products, Pro Gamersware GmbH, Thermaltake Technology Co., Playseat B.V., AK Racing, Inc, Shenzhen MARK Technology, Co., DX Racer USA LLC, Corsair Component Inc, and GT Omega Racing Limited |
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